kernel_optimize_test/sound/aoa/aoa.h

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/*
* Apple Onboard Audio definitions
*
* Copyright 2006 Johannes Berg <johannes@sipsolutions.net>
*
* GPL v2, can be found in COPYING.
*/
#ifndef __AOA_H
#define __AOA_H
#include <asm/prom.h>
#include <linux/module.h>
/* So apparently there's a reason for requiring driver.h to be included first! */
#include <sound/driver.h>
#include <sound/core.h>
#include <sound/asound.h>
#include <sound/control.h>
#include "aoa-gpio.h"
#include "soundbus/soundbus.h"
#define MAX_CODEC_NAME_LEN 32
struct aoa_codec {
char name[MAX_CODEC_NAME_LEN];
struct module *owner;
/* called when the fabric wants to init this codec.
* Do alsa card manipulations from here. */
int (*init)(struct aoa_codec *codec);
/* called when the fabric is done with the codec.
* The alsa card will be cleaned up so don't bother. */
void (*exit)(struct aoa_codec *codec);
/* May be NULL, but can be used by the fabric.
* Refcounting is the codec driver's responsibility */
struct device_node *node;
/* assigned by fabric before init() is called, points
* to the soundbus device. Cannot be NULL. */
struct soundbus_dev *soundbus_dev;
/* assigned by the fabric before init() is called, points
* to the fabric's gpio runtime record for the relevant
* device. */
struct gpio_runtime *gpio;
/* assigned by the fabric before init() is called, contains
* a codec specific bitmask of what outputs and inputs are
* actually connected */
u32 connected;
/* data the fabric can associate with this structure */
void *fabric_data;
/* private! */
struct list_head list;
struct aoa_fabric *fabric;
};
/* return 0 on success */
extern int
aoa_codec_register(struct aoa_codec *codec);
extern void
aoa_codec_unregister(struct aoa_codec *codec);
#define MAX_LAYOUT_NAME_LEN 32
struct aoa_fabric {
char name[MAX_LAYOUT_NAME_LEN];
struct module *owner;
/* once codecs register, they are passed here after.
* They are of course not initialised, since the
* fabric is responsible for initialising some fields
* in the codec structure! */
int (*found_codec)(struct aoa_codec *codec);
/* called for each codec when it is removed,
* also in the case that aoa_fabric_unregister
* is called and all codecs are removed
* from this fabric.
* Also called if found_codec returned 0 but
* the codec couldn't initialise. */
void (*remove_codec)(struct aoa_codec *codec);
/* If found_codec returned 0, and the codec
* could be initialised, this is called. */
void (*attached_codec)(struct aoa_codec *codec);
};
/* return 0 on success, -EEXIST if another fabric is
* registered, -EALREADY if the same fabric is registered.
* Passing NULL can be used to test for the presence
* of another fabric, if -EALREADY is returned there is
* no other fabric present.
* In the case that the function returns -EALREADY
* and the fabric passed is not NULL, all codecs
* that are not assigned yet are passed to the fabric
* again for reconsideration. */
extern int
aoa_fabric_register(struct aoa_fabric *fabric);
/* it is vital to call this when the fabric exits!
* When calling, the remove_codec will be called
* for all codecs, unless it is NULL. */
extern void
aoa_fabric_unregister(struct aoa_fabric *fabric);
/* if for some reason you want to get rid of a codec
* before the fabric is removed, use this.
* Note that remove_codec is called for it! */
extern void
aoa_fabric_unlink_codec(struct aoa_codec *codec);
/* alsa help methods */
struct aoa_card {
struct snd_card *alsa_card;
};
extern int aoa_snd_device_new(snd_device_type_t type,
void * device_data, struct snd_device_ops * ops);
extern struct snd_card *aoa_get_card(void);
extern int aoa_snd_ctl_add(struct snd_kcontrol* control);
/* GPIO stuff */
extern struct gpio_methods *pmf_gpio_methods;
extern struct gpio_methods *ftr_gpio_methods;
/* extern struct gpio_methods *map_gpio_methods; */
#endif /* __AOA_H */