forked from luck/tmp_suning_uos_patched
107 lines
2.7 KiB
C
107 lines
2.7 KiB
C
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/*
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* Definitions for AUO-K190X framebuffer drivers
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*
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* Copyright (C) 2012 Heiko Stuebner <heiko@sntech.de>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*/
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#ifndef _LINUX_VIDEO_AUO_K190XFB_H_
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#define _LINUX_VIDEO_AUO_K190XFB_H_
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/* Controller standby command needs a param */
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#define AUOK190X_QUIRK_STANDBYPARAM (1 << 0)
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/* Controller standby is completely broken */
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#define AUOK190X_QUIRK_STANDBYBROKEN (1 << 1)
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/*
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* Resolutions for the displays
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*/
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#define AUOK190X_RESOLUTION_800_600 0
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#define AUOK190X_RESOLUTION_1024_768 1
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/*
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* struct used by auok190x. board specific stuff comes from *board
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*/
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struct auok190xfb_par {
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struct fb_info *info;
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struct auok190x_board *board;
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struct regulator *regulator;
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struct mutex io_lock;
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struct delayed_work work;
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wait_queue_head_t waitq;
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int resolution;
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int rotation;
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int consecutive_threshold;
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int update_cnt;
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/* panel and controller informations */
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int epd_type;
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int panel_size_int;
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int panel_size_float;
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int panel_model;
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int tcon_version;
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int lut_version;
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/* individual controller callbacks */
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void (*update_partial)(struct auok190xfb_par *par, u16 y1, u16 y2);
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void (*update_all)(struct auok190xfb_par *par);
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bool (*need_refresh)(struct auok190xfb_par *par);
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void (*init)(struct auok190xfb_par *par);
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void (*recover)(struct auok190xfb_par *par);
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int update_mode; /* mode to use for updates */
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int last_mode; /* update mode last used */
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int flash;
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/* power management */
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int autosuspend_delay;
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bool standby;
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bool manual_standby;
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};
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/**
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* Board specific platform-data
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* @init: initialize the controller interface
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* @cleanup: cleanup the controller interface
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* @wait_for_rdy: wait until the controller is not busy anymore
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* @set_ctl: change an interface control
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* @set_hdb: write a value to the data register
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* @get_hdb: read a value from the data register
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* @setup_irq: method to setup the irq handling on the busy gpio
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* @gpio_nsleep: sleep gpio
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* @gpio_nrst: reset gpio
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* @gpio_nbusy: busy gpio
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* @resolution: one of the AUOK190X_RESOLUTION constants
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* @rotation: rotation of the framebuffer
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* @quirks: controller quirks to honor
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* @fps: frames per second for defio
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*/
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struct auok190x_board {
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int (*init)(struct auok190xfb_par *);
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void (*cleanup)(struct auok190xfb_par *);
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int (*wait_for_rdy)(struct auok190xfb_par *);
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void (*set_ctl)(struct auok190xfb_par *, unsigned char, u8);
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void (*set_hdb)(struct auok190xfb_par *, u16);
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u16 (*get_hdb)(struct auok190xfb_par *);
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int (*setup_irq)(struct fb_info *);
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int gpio_nsleep;
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int gpio_nrst;
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int gpio_nbusy;
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int resolution;
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int rotation;
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int quirks;
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int fps;
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};
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#endif
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