forked from luck/tmp_suning_uos_patched
input: gameport: convert bus code to use dev_groups
The dev_attrs field of struct bus_type is going away soon, dev_groups should be used instead. This converts the gameport bus code to use the correct field. Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com> Cc: <linux-input@vger.kernel.org> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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@ -422,14 +422,15 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent)
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* Gameport port operations
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*/
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static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
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static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
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{
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struct gameport *gameport = to_gameport_port(dev);
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return sprintf(buf, "%s\n", gameport->name);
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}
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static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
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static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
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static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
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{
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struct gameport *gameport = to_gameport_port(dev);
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struct device_driver *drv;
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@ -457,12 +458,14 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
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return error ? error : count;
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}
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static DEVICE_ATTR_WO(drvctl);
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static struct device_attribute gameport_device_attrs[] = {
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__ATTR(description, S_IRUGO, gameport_show_description, NULL),
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__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
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__ATTR_NULL
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static struct attribute *gameport_device_attrs[] = {
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&dev_attr_description.attr,
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&dev_attr_drvctl.attr,
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NULL,
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};
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ATTRIBUTE_GROUPS(gameport_device);
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static void gameport_release_port(struct device *dev)
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{
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@ -750,7 +753,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
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static struct bus_type gameport_bus = {
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.name = "gameport",
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.dev_attrs = gameport_device_attrs,
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.dev_groups = gameport_device_groups,
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.drv_groups = gameport_driver_groups,
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.match = gameport_bus_match,
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.probe = gameport_driver_probe,
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