forked from luck/tmp_suning_uos_patched
NFSv4.1: Handle slot recalls before doing state recovery
Handling a slot recall situation should always takes precedence over state recovery to allow the server to manage its resources. Signed-off-by: Trond Myklebust <Trond.Myklebust@netapp.com>
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@ -1814,7 +1814,6 @@ static int nfs4_recall_slot(struct nfs_client *clp)
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spin_unlock(&fc_tbl->slot_tbl_lock);
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kfree(old);
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nfs4_end_drain_session(clp);
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return 0;
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}
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@ -1920,6 +1919,16 @@ static void nfs4_state_manager(struct nfs_client *clp)
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continue;
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}
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/* Recall session slots */
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if (test_and_clear_bit(NFS4CLNT_RECALL_SLOT, &clp->cl_state)
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&& nfs4_has_session(clp)) {
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section = "recall slot";
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status = nfs4_recall_slot(clp);
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if (status < 0)
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goto out_error;
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continue;
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}
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/* First recover reboot state... */
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if (test_bit(NFS4CLNT_RECLAIM_REBOOT, &clp->cl_state)) {
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section = "reclaim reboot";
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@ -1953,16 +1962,6 @@ static void nfs4_state_manager(struct nfs_client *clp)
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nfs_client_return_marked_delegations(clp);
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continue;
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}
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/* Recall session slots */
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if (test_and_clear_bit(NFS4CLNT_RECALL_SLOT, &clp->cl_state)
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&& nfs4_has_session(clp)) {
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section = "recall slot";
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status = nfs4_recall_slot(clp);
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if (status < 0)
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goto out_error;
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continue;
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}
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nfs4_clear_state_manager_bit(clp);
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/* Did we race with an attempt to give us more work? */
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