forked from luck/tmp_suning_uos_patched
char_dev: pin parent kobject
In certain cases (for example when a cdev structure is embedded into another object whose lifetime is controlled by a separate kobject) it is beneficial to tie lifetime of another object to the lifetime of character device so that related object is not freed until after char_dev object is freed. To achieve this let's pin kobject's parent when doing cdev_add() and unpin when last reference to cdev structure is being released. Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Acked-by: Al Viro <viro@zeniv.linux.org.uk> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -471,9 +471,19 @@ static int exact_lock(dev_t dev, void *data)
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*/
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int cdev_add(struct cdev *p, dev_t dev, unsigned count)
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{
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int error;
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p->dev = dev;
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p->count = count;
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return kobj_map(cdev_map, dev, count, NULL, exact_match, exact_lock, p);
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error = kobj_map(cdev_map, dev, count, NULL,
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exact_match, exact_lock, p);
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if (error)
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return error;
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kobject_get(p->kobj.parent);
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return 0;
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}
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static void cdev_unmap(dev_t dev, unsigned count)
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@ -498,14 +508,20 @@ void cdev_del(struct cdev *p)
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static void cdev_default_release(struct kobject *kobj)
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{
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struct cdev *p = container_of(kobj, struct cdev, kobj);
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struct kobject *parent = kobj->parent;
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cdev_purge(p);
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kobject_put(parent);
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}
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static void cdev_dynamic_release(struct kobject *kobj)
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{
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struct cdev *p = container_of(kobj, struct cdev, kobj);
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struct kobject *parent = kobj->parent;
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cdev_purge(p);
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kfree(p);
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kobject_put(parent);
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}
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static struct kobj_type ktype_cdev_default = {
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