forked from luck/tmp_suning_uos_patched
sysdev: Use sysdev_class attribute arrays in node driver
Convert the node driver to sysdev_class attribute arrays. This greatly cleans up the code and remove a lot of code. Saves ~150 bytes of code on x86-64. Signed-off-by: Andi Kleen <ak@linux.intel.com> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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@ -16,8 +16,11 @@
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#include <linux/device.h>
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#include <linux/swap.h>
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static struct sysdev_class_attribute *node_state_attrs[];
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static struct sysdev_class node_class = {
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.name = "node",
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.attrs = node_state_attrs,
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};
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@ -569,29 +572,27 @@ static struct node_attr node_state_attr[] = {
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#endif
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};
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static int node_states_init(void)
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{
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int i;
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int err = 0;
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BUILD_BUG_ON(ARRAY_SIZE(node_state_attr) != NR_NODE_STATES);
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for (i = 0; i < NR_NODE_STATES; i++) {
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int ret;
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ret = sysdev_class_create_file(&node_class, &node_state_attr[i].attr);
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if (!err)
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err = ret;
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}
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return err;
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}
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static struct sysdev_class_attribute *node_state_attrs[] = {
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&node_state_attr[0].attr,
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&node_state_attr[1].attr,
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&node_state_attr[2].attr,
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&node_state_attr[3].attr,
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#ifdef CONFIG_HIGHMEM
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&node_state_attr[4].attr,
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#endif
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NULL
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};
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#define NODE_CALLBACK_PRI 2 /* lower than SLAB */
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static int __init register_node_type(void)
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{
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int ret;
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BUILD_BUG_ON(ARRAY_SIZE(node_state_attr) != NR_NODE_STATES);
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BUILD_BUG_ON(ARRAY_SIZE(node_state_attrs)-1 != NR_NODE_STATES);
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ret = sysdev_class_register(&node_class);
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if (!ret) {
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ret = node_states_init();
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hotplug_memory_notifier(node_memory_callback,
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NODE_CALLBACK_PRI);
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}
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