forked from luck/tmp_suning_uos_patched
xfrm: Always zero high-order sequence number bits
As we're now always including the high bits of the sequence number in the IV generation process we need to ensure that they don't contain crap. This patch ensures that the high sequence bits are always zeroed so that we don't leak random data into the IV. Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au> Signed-off-by: Steffen Klassert <steffen.klassert@secunet.com>
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@ -99,6 +99,7 @@ static int xfrm_replay_overflow(struct xfrm_state *x, struct sk_buff *skb)
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if (x->type->flags & XFRM_TYPE_REPLAY_PROT) {
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XFRM_SKB_CB(skb)->seq.output.low = ++x->replay.oseq;
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XFRM_SKB_CB(skb)->seq.output.hi = 0;
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if (unlikely(x->replay.oseq == 0)) {
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x->replay.oseq--;
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xfrm_audit_state_replay_overflow(x, skb);
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@ -177,6 +178,7 @@ static int xfrm_replay_overflow_bmp(struct xfrm_state *x, struct sk_buff *skb)
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if (x->type->flags & XFRM_TYPE_REPLAY_PROT) {
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XFRM_SKB_CB(skb)->seq.output.low = ++replay_esn->oseq;
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XFRM_SKB_CB(skb)->seq.output.hi = 0;
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if (unlikely(replay_esn->oseq == 0)) {
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replay_esn->oseq--;
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xfrm_audit_state_replay_overflow(x, skb);
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