forked from luck/tmp_suning_uos_patched
of: handle NULL node in next_child iterators
Add an early check for the node argument in __of_get_next_child and of_get_next_available_child() to avoid dereferencing a NULL node pointer a few lines after. CC: Daniel Mack <zonque@gmail.com> Signed-off-by: Florian Fainelli <f.fainelli@gmail.com> Signed-off-by: Grant Likely <grant.likely@linaro.org>
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@ -700,6 +700,9 @@ static struct device_node *__of_get_next_child(const struct device_node *node,
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{
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{
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struct device_node *next;
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struct device_node *next;
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if (!node)
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return NULL;
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next = prev ? prev->sibling : node->child;
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next = prev ? prev->sibling : node->child;
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for (; next; next = next->sibling)
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for (; next; next = next->sibling)
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if (of_node_get(next))
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if (of_node_get(next))
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@ -746,6 +749,9 @@ struct device_node *of_get_next_available_child(const struct device_node *node,
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struct device_node *next;
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struct device_node *next;
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unsigned long flags;
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unsigned long flags;
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if (!node)
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return NULL;
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raw_spin_lock_irqsave(&devtree_lock, flags);
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raw_spin_lock_irqsave(&devtree_lock, flags);
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next = prev ? prev->sibling : node->child;
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next = prev ? prev->sibling : node->child;
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for (; next; next = next->sibling) {
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for (; next; next = next->sibling) {
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