forked from luck/tmp_suning_uos_patched
nfsd4: translate memory errors to delay, not serverfault
If the server is out of memory is better for clients to back off and retry than to just error out. Signed-off-by: J. Bruce Fields <bfields@citi.umich.edu>
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4731030d58
@ -457,7 +457,7 @@ static int set_forechannel_drc_size(struct nfsd4_channel_attrs *fchan)
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spin_unlock(&nfsd_drc_lock);
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if (fchan->maxreqs == 0)
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return nfserr_serverfault;
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return nfserr_jukebox;
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fchan->maxresp_cached = size + NFSD_MIN_HDR_SEQ_SZ;
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return 0;
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@ -542,7 +542,7 @@ alloc_init_session(struct svc_rqst *rqstp, struct nfs4_client *clp,
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BUILD_BUG_ON(NFSD_MAX_SLOTS_PER_SESSION * sizeof(struct nfsd4_slot)
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+ sizeof(struct nfsd4_session) > PAGE_SIZE);
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status = nfserr_serverfault;
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status = nfserr_jukebox;
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/* allocate struct nfsd4_session and slot table pointers in one piece */
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slotsize = tmp.se_fchannel.maxreqs * sizeof(struct nfsd4_slot *);
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new = kzalloc(sizeof(*new) + slotsize, GFP_KERNEL);
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@ -1219,7 +1219,7 @@ nfsd4_exchange_id(struct svc_rqst *rqstp,
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/* Normal case */
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new = create_client(exid->clname, dname, rqstp, &verf);
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if (new == NULL) {
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status = nfserr_serverfault;
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status = nfserr_jukebox;
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goto out;
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}
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