forked from luck/tmp_suning_uos_patched
random: ignore GRND_RANDOM in getentropy(2)
The separate blocking pool is going away. Start by ignoring GRND_RANDOM in getentropy(2). This should not materially break any API. Any code that worked without this change should work at least as well with this change. Signed-off-by: Andy Lutomirski <luto@kernel.org> Link: https://lore.kernel.org/r/705c5a091b63cc5da70c99304bb97e0109be0a26.1577088521.git.luto@kernel.org Signed-off-by: Theodore Ts'o <tytso@mit.edu>
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@ -2207,9 +2207,6 @@ SYSCALL_DEFINE3(getrandom, char __user *, buf, size_t, count,
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if (count > INT_MAX)
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count = INT_MAX;
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if (flags & GRND_RANDOM)
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return _random_read(flags & GRND_NONBLOCK, buf, count);
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if (!(flags & GRND_INSECURE) && !crng_ready()) {
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if (flags & GRND_NONBLOCK)
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return -EAGAIN;
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@ -48,7 +48,7 @@ struct rand_pool_info {
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* Flags for getrandom(2)
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*
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* GRND_NONBLOCK Don't block and return EAGAIN instead
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* GRND_RANDOM Use the /dev/random pool instead of /dev/urandom
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* GRND_RANDOM No effect
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* GRND_INSECURE Return non-cryptographic random bytes
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*/
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#define GRND_NONBLOCK 0x0001
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