forked from luck/tmp_suning_uos_patched
Input: gameport - fix attach driver code
The commit 6902c0bead
that moved
driver registration out of kgameportd thread was incomplete and
did not add the code necessary to actually attach driver to
already registered devices, rectify that.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
parent
d061ebd57a
commit
4ced8e7cb9
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@ -50,9 +50,8 @@ static LIST_HEAD(gameport_list);
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static struct bus_type gameport_bus;
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static void gameport_add_driver(struct gameport_driver *drv);
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static void gameport_add_port(struct gameport *gameport);
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static void gameport_destroy_port(struct gameport *gameport);
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static void gameport_attach_driver(struct gameport_driver *drv);
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static void gameport_reconnect_port(struct gameport *gameport);
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static void gameport_disconnect_port(struct gameport *gameport);
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@ -230,7 +229,6 @@ static void gameport_find_driver(struct gameport *gameport)
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enum gameport_event_type {
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GAMEPORT_REGISTER_PORT,
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GAMEPORT_REGISTER_DRIVER,
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GAMEPORT_ATTACH_DRIVER,
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};
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@ -374,8 +372,8 @@ static void gameport_handle_event(void)
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gameport_add_port(event->object);
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break;
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case GAMEPORT_REGISTER_DRIVER:
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gameport_add_driver(event->object);
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case GAMEPORT_ATTACH_DRIVER:
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gameport_attach_driver(event->object);
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break;
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default:
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@ -706,14 +704,14 @@ static int gameport_driver_remove(struct device *dev)
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return 0;
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}
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static void gameport_add_driver(struct gameport_driver *drv)
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static void gameport_attach_driver(struct gameport_driver *drv)
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{
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int error;
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error = driver_register(&drv->driver);
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error = driver_attach(&drv->driver);
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if (error)
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printk(KERN_ERR
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"gameport: driver_register() failed for %s, error: %d\n",
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"gameport: driver_attach() failed for %s, error: %d\n",
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drv->driver.name, error);
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}
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