forked from luck/tmp_suning_uos_patched
drm/amdgpu: modify sdma start sequence
should fist halt engine, and then doing the register programing, and later unhalt engine, and finally run ring_test. this help fix reloading driver hang issue of SDMA ring original sequence is wrong for it programing engine after unhalt, which will lead to fault behavior when doing driver reloading after unloaded. Signed-off-by: Monk Liu <Monk.Liu@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -448,7 +448,12 @@ static int cik_sdma_gfx_resume(struct amdgpu_device *adev)
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WREG32(mmSDMA0_GFX_IB_CNTL + sdma_offsets[i], ib_cntl);
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ring->ready = true;
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}
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cik_sdma_enable(adev, true);
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for (i = 0; i < adev->sdma.num_instances; i++) {
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ring = &adev->sdma.instance[i].ring;
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r = amdgpu_ring_test_ring(ring);
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if (r) {
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ring->ready = false;
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@ -531,8 +536,8 @@ static int cik_sdma_start(struct amdgpu_device *adev)
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if (r)
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return r;
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/* unhalt the MEs */
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cik_sdma_enable(adev, true);
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/* halt the engine before programing */
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cik_sdma_enable(adev, false);
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/* start the gfx rings and rlc compute queues */
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r = cik_sdma_gfx_resume(adev);
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@ -491,7 +491,11 @@ static int sdma_v2_4_gfx_resume(struct amdgpu_device *adev)
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WREG32(mmSDMA0_GFX_IB_CNTL + sdma_offsets[i], ib_cntl);
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ring->ready = true;
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}
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sdma_v2_4_enable(adev, true);
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for (i = 0; i < adev->sdma.num_instances; i++) {
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ring = &adev->sdma.instance[i].ring;
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r = amdgpu_ring_test_ring(ring);
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if (r) {
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ring->ready = false;
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@ -582,8 +586,8 @@ static int sdma_v2_4_start(struct amdgpu_device *adev)
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return -EINVAL;
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}
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/* unhalt the MEs */
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sdma_v2_4_enable(adev, true);
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/* halt the engine before programing */
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sdma_v2_4_enable(adev, false);
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/* start the gfx rings and rlc compute queues */
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r = sdma_v2_4_gfx_resume(adev);
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@ -713,7 +713,15 @@ static int sdma_v3_0_gfx_resume(struct amdgpu_device *adev)
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WREG32(mmSDMA0_GFX_IB_CNTL + sdma_offsets[i], ib_cntl);
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ring->ready = true;
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}
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/* unhalt the MEs */
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sdma_v3_0_enable(adev, true);
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/* enable sdma ring preemption */
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sdma_v3_0_ctx_switch_enable(adev, true);
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for (i = 0; i < adev->sdma.num_instances; i++) {
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ring = &adev->sdma.instance[i].ring;
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r = amdgpu_ring_test_ring(ring);
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if (r) {
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ring->ready = false;
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@ -806,10 +814,9 @@ static int sdma_v3_0_start(struct amdgpu_device *adev)
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}
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}
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/* unhalt the MEs */
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sdma_v3_0_enable(adev, true);
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/* enable sdma ring preemption */
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sdma_v3_0_ctx_switch_enable(adev, true);
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/* disble sdma engine before programing it */
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sdma_v3_0_ctx_switch_enable(adev, false);
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sdma_v3_0_enable(adev, false);
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/* start the gfx rings and rlc compute queues */
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r = sdma_v3_0_gfx_resume(adev);
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