forked from luck/tmp_suning_uos_patched
libbpf: Fix possible NULL pointer dereference when destroying skeleton
[ Upstream commit a32ea51a3f17ce6524c9fc19d311e708331c8b5f ]
When I checked the code in skeleton header file generated with my own
bpf prog, I found there may be possible NULL pointer dereference when
destroying skeleton. Then I checked the in-tree bpf progs, finding that is
a common issue. Let's take the generated samples/bpf/xdp_redirect_cpu.skel.h
for example. Below is the generated code in
xdp_redirect_cpu__create_skeleton():
xdp_redirect_cpu__create_skeleton
struct bpf_object_skeleton *s;
s = (struct bpf_object_skeleton *)calloc(1, sizeof(*s));
if (!s)
goto error;
...
error:
bpf_object__destroy_skeleton(s);
return -ENOMEM;
After goto error, the NULL 's' will be deferenced in
bpf_object__destroy_skeleton().
We can simply fix this issue by just adding a NULL check in
bpf_object__destroy_skeleton().
Fixes: d66562fba1
("libbpf: Add BPF object skeleton support")
Signed-off-by: Yafang Shao <laoar.shao@gmail.com>
Signed-off-by: Andrii Nakryiko <andrii@kernel.org>
Link: https://lore.kernel.org/bpf/20220108134739.32541-1-laoar.shao@gmail.com
Signed-off-by: Sasha Levin <sashal@kernel.org>
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@ -10923,6 +10923,9 @@ void bpf_object__detach_skeleton(struct bpf_object_skeleton *s)
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void bpf_object__destroy_skeleton(struct bpf_object_skeleton *s)
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{
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if (!s)
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return;
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if (s->progs)
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bpf_object__detach_skeleton(s);
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if (s->obj)
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