libbpf: Fix possible NULL pointer dereference when destroying skeleton

[ Upstream commit a32ea51a3f17ce6524c9fc19d311e708331c8b5f ]

When I checked the code in skeleton header file generated with my own
bpf prog, I found there may be possible NULL pointer dereference when
destroying skeleton. Then I checked the in-tree bpf progs, finding that is
a common issue. Let's take the generated samples/bpf/xdp_redirect_cpu.skel.h
for example. Below is the generated code in
xdp_redirect_cpu__create_skeleton():

	xdp_redirect_cpu__create_skeleton
		struct bpf_object_skeleton *s;
		s = (struct bpf_object_skeleton *)calloc(1, sizeof(*s));
		if (!s)
			goto error;
		...
	error:
		bpf_object__destroy_skeleton(s);
		return  -ENOMEM;

After goto error, the NULL 's' will be deferenced in
bpf_object__destroy_skeleton().

We can simply fix this issue by just adding a NULL check in
bpf_object__destroy_skeleton().

Fixes: d66562fba1 ("libbpf: Add BPF object skeleton support")
Signed-off-by: Yafang Shao <laoar.shao@gmail.com>
Signed-off-by: Andrii Nakryiko <andrii@kernel.org>
Link: https://lore.kernel.org/bpf/20220108134739.32541-1-laoar.shao@gmail.com
Signed-off-by: Sasha Levin <sashal@kernel.org>
This commit is contained in:
Yafang Shao 2022-01-08 13:47:39 +00:00 committed by Greg Kroah-Hartman
parent 4a9c268a40
commit 56722aa77b

View File

@ -10923,6 +10923,9 @@ void bpf_object__detach_skeleton(struct bpf_object_skeleton *s)
void bpf_object__destroy_skeleton(struct bpf_object_skeleton *s)
{
if (!s)
return;
if (s->progs)
bpf_object__detach_skeleton(s);
if (s->obj)