forked from luck/tmp_suning_uos_patched
Merge branch 'core-debugobjects-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/tip/tip
Pull debugobjects updates from Ingo Molnar: "A number of scalability improvements by Waimang Long" * 'core-debugobjects-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/tip/tip: debugobjects: Improve variable naming debugobjects: Reduce contention on the global pool_lock debugobjects: Scale thresholds with # of CPUs debugobjects: Track number of kmem_cache_alloc/kmem_cache_free done
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commit
575260e3f8
@ -52,9 +52,18 @@ static int debug_objects_fixups __read_mostly;
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static int debug_objects_warnings __read_mostly;
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static int debug_objects_enabled __read_mostly
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= CONFIG_DEBUG_OBJECTS_ENABLE_DEFAULT;
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static int debug_objects_pool_size __read_mostly
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= ODEBUG_POOL_SIZE;
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static int debug_objects_pool_min_level __read_mostly
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= ODEBUG_POOL_MIN_LEVEL;
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static struct debug_obj_descr *descr_test __read_mostly;
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/*
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* Track numbers of kmem_cache_alloc()/free() calls done.
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*/
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static int debug_objects_allocated;
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static int debug_objects_freed;
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static void free_obj_work(struct work_struct *work);
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static DECLARE_WORK(debug_obj_work, free_obj_work);
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@ -88,13 +97,13 @@ static void fill_pool(void)
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struct debug_obj *new;
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unsigned long flags;
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if (likely(obj_pool_free >= ODEBUG_POOL_MIN_LEVEL))
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if (likely(obj_pool_free >= debug_objects_pool_min_level))
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return;
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if (unlikely(!obj_cache))
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return;
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while (obj_pool_free < ODEBUG_POOL_MIN_LEVEL) {
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while (obj_pool_free < debug_objects_pool_min_level) {
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new = kmem_cache_zalloc(obj_cache, gfp);
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if (!new)
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@ -102,6 +111,7 @@ static void fill_pool(void)
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raw_spin_lock_irqsave(&pool_lock, flags);
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hlist_add_head(&new->node, &obj_pool);
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debug_objects_allocated++;
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obj_pool_free++;
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raw_spin_unlock_irqrestore(&pool_lock, flags);
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}
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@ -162,24 +172,39 @@ alloc_object(void *addr, struct debug_bucket *b, struct debug_obj_descr *descr)
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/*
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* workqueue function to free objects.
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*
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* To reduce contention on the global pool_lock, the actual freeing of
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* debug objects will be delayed if the pool_lock is busy. We also free
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* the objects in a batch of 4 for each lock/unlock cycle.
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*/
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#define ODEBUG_FREE_BATCH 4
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static void free_obj_work(struct work_struct *work)
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{
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struct debug_obj *obj;
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struct debug_obj *objs[ODEBUG_FREE_BATCH];
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unsigned long flags;
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int i;
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raw_spin_lock_irqsave(&pool_lock, flags);
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while (obj_pool_free > ODEBUG_POOL_SIZE) {
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obj = hlist_entry(obj_pool.first, typeof(*obj), node);
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hlist_del(&obj->node);
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obj_pool_free--;
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if (!raw_spin_trylock_irqsave(&pool_lock, flags))
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return;
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while (obj_pool_free >= debug_objects_pool_size + ODEBUG_FREE_BATCH) {
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for (i = 0; i < ODEBUG_FREE_BATCH; i++) {
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objs[i] = hlist_entry(obj_pool.first,
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typeof(*objs[0]), node);
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hlist_del(&objs[i]->node);
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}
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obj_pool_free -= ODEBUG_FREE_BATCH;
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debug_objects_freed += ODEBUG_FREE_BATCH;
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/*
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* We release pool_lock across kmem_cache_free() to
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* avoid contention on pool_lock.
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*/
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raw_spin_unlock_irqrestore(&pool_lock, flags);
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kmem_cache_free(obj_cache, obj);
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raw_spin_lock_irqsave(&pool_lock, flags);
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for (i = 0; i < ODEBUG_FREE_BATCH; i++)
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kmem_cache_free(obj_cache, objs[i]);
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if (!raw_spin_trylock_irqsave(&pool_lock, flags))
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return;
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}
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raw_spin_unlock_irqrestore(&pool_lock, flags);
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}
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@ -198,7 +223,7 @@ static void free_object(struct debug_obj *obj)
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* schedule work when the pool is filled and the cache is
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* initialized:
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*/
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if (obj_pool_free > ODEBUG_POOL_SIZE && obj_cache)
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if (obj_pool_free > debug_objects_pool_size && obj_cache)
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sched = 1;
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hlist_add_head(&obj->node, &obj_pool);
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obj_pool_free++;
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@ -758,6 +783,8 @@ static int debug_stats_show(struct seq_file *m, void *v)
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seq_printf(m, "pool_min_free :%d\n", obj_pool_min_free);
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seq_printf(m, "pool_used :%d\n", obj_pool_used);
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seq_printf(m, "pool_max_used :%d\n", obj_pool_max_used);
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seq_printf(m, "objs_allocated:%d\n", debug_objects_allocated);
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seq_printf(m, "objs_freed :%d\n", debug_objects_freed);
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return 0;
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}
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@ -1116,4 +1143,11 @@ void __init debug_objects_mem_init(void)
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pr_warn("out of memory.\n");
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} else
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debug_objects_selftest();
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/*
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* Increase the thresholds for allocating and freeing objects
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* according to the number of possible CPUs available in the system.
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*/
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debug_objects_pool_size += num_possible_cpus() * 32;
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debug_objects_pool_min_level += num_possible_cpus() * 4;
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}
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