forked from luck/tmp_suning_uos_patched
clk: mmp: try to use closer one when do round rate
The orignal code will use the bigger rate between "previous rate" and "current rate" when caculate the rate. In fact, hardware cares about the closest one. So choose the closer rate between "previous rate" and "current rate". Signed-off-by: Chao Xie <chao.xie@marvell.com> Signed-off-by: Mike Turquette <mturquette@linaro.org>
This commit is contained in:
parent
c45693a648
commit
5d26c15d3b
|
@ -45,10 +45,14 @@ static long clk_factor_round_rate(struct clk_hw *hw, unsigned long drate,
|
|||
if (rate > drate)
|
||||
break;
|
||||
}
|
||||
if ((i == 0) || (i == factor->ftbl_cnt))
|
||||
if ((i == 0) || (i == factor->ftbl_cnt)) {
|
||||
return rate;
|
||||
else
|
||||
return prev_rate;
|
||||
} else {
|
||||
if ((drate - prev_rate) > (rate - drate))
|
||||
return rate;
|
||||
else
|
||||
return prev_rate;
|
||||
}
|
||||
}
|
||||
|
||||
static unsigned long clk_factor_recalc_rate(struct clk_hw *hw,
|
||||
|
|
Loading…
Reference in New Issue
Block a user