ALSA: dice: fix memory leak when unplugging

When sound card is going to be released, dice private data is
also released. Then all of data should be released. However,
stream data is not released. This causes memory leak when
unplugging dice unit.

This commit fixes the bug.

Fixes: 4bdc495c87b3('ALSA: dice: handle several PCM substreams when any isochronous streams are available')
Signed-off-by: Takashi Sakamoto <o-takashi@sakamocchi.jp>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
This commit is contained in:
Takashi Sakamoto 2016-03-28 08:29:32 +09:00 committed by Takashi Iwai
parent 83a9efb5b8
commit 6b94fb14fc

View File

@ -446,18 +446,12 @@ int snd_dice_stream_init_duplex(struct snd_dice *dice)
void snd_dice_stream_destroy_duplex(struct snd_dice *dice)
{
struct reg_params tx_params, rx_params;
unsigned int i;
snd_dice_transaction_clear_enable(dice);
if (get_register_params(dice, &tx_params, &rx_params) == 0) {
stop_streams(dice, AMDTP_IN_STREAM, &tx_params);
stop_streams(dice, AMDTP_OUT_STREAM, &rx_params);
for (i = 0; i < MAX_STREAMS; i++) {
destroy_stream(dice, AMDTP_IN_STREAM, i);
destroy_stream(dice, AMDTP_OUT_STREAM, i);
}
release_resources(dice);
dice->substreams_counter = 0;
}
void snd_dice_stream_update_duplex(struct snd_dice *dice)