forked from luck/tmp_suning_uos_patched
sbitmap: Consider cleared bits in sbitmap_bitmap_show()
sbitmap works by maintaining separate bitmaps of set and cleared bits.
The set bits are cleared in a batch, to save the burden of continuously
locking the "word" map to unset.
sbitmap_bitmap_show() only shows the set bits (in "word"), which is not
too much use, so mask out the cleared bits.
Fixes: ea86ea2cdc
("sbitmap: ammortize cost of clearing bits")
Signed-off-by: John Garry <john.garry@huawei.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -292,8 +292,11 @@ void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m)
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for (i = 0; i < sb->map_nr; i++) {
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for (i = 0; i < sb->map_nr; i++) {
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unsigned long word = READ_ONCE(sb->map[i].word);
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unsigned long word = READ_ONCE(sb->map[i].word);
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unsigned long cleared = READ_ONCE(sb->map[i].cleared);
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unsigned int word_bits = READ_ONCE(sb->map[i].depth);
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unsigned int word_bits = READ_ONCE(sb->map[i].depth);
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word &= ~cleared;
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while (word_bits > 0) {
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while (word_bits > 0) {
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unsigned int bits = min(8 - byte_bits, word_bits);
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unsigned int bits = min(8 - byte_bits, word_bits);
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