forked from luck/tmp_suning_uos_patched
crush: don't normalize input of crush_ln iteratively
Use __builtin_clz() supported by GCC and Clang to figure out how many bits we should shift instead of shifting by a bit in a loop until the value gets normalized. Improves performance of this function by up to 3x in worst-case scenario and overall straw2 performance by ~10%. Reflects ceph.git commit 110de33ca497d94fc4737e5154d3fe781fa84a0a. Signed-off-by: Ilya Dryomov <idryomov@gmail.com>
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@ -253,9 +253,15 @@ static __u64 crush_ln(unsigned int xin)
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/* normalize input */
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iexpon = 15;
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while (!(x & 0x18000)) {
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x <<= 1;
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iexpon--;
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/*
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* figure out number of bits we need to shift and
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* do it in one step instead of iteratively
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*/
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if (!(x & 0x18000)) {
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int bits = __builtin_clz(x & 0x1FFFF) - 16;
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x <<= bits;
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iexpon = 15 - bits;
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}
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index1 = (x >> 8) << 1;
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