libceph: reschedule a tick in finish_hunting()

If we go without an established session for a while, backoff delay will
climb to 30 seconds.  The keepalive timeout is also 30 seconds, so it's
pretty easily hit after a prolonged hunting for a monitor: we don't get
a chance to send out a keepalive in time, which means we never get back
a keepalive ack in time, cutting an established session and attempting
to connect to a different monitor every 30 seconds:

  [Sun Apr 1 23:37:05 2018] libceph: mon0 10.80.20.99:6789 session established
  [Sun Apr 1 23:37:36 2018] libceph: mon0 10.80.20.99:6789 session lost, hunting for new mon
  [Sun Apr 1 23:37:36 2018] libceph: mon2 10.80.20.103:6789 session established
  [Sun Apr 1 23:38:07 2018] libceph: mon2 10.80.20.103:6789 session lost, hunting for new mon
  [Sun Apr 1 23:38:07 2018] libceph: mon1 10.80.20.100:6789 session established
  [Sun Apr 1 23:38:37 2018] libceph: mon1 10.80.20.100:6789 session lost, hunting for new mon
  [Sun Apr 1 23:38:37 2018] libceph: mon2 10.80.20.103:6789 session established
  [Sun Apr 1 23:39:08 2018] libceph: mon2 10.80.20.103:6789 session lost, hunting for new mon

The regular keepalive interval is 10 seconds.  After ->hunting is
cleared in finish_hunting(), call __schedule_delayed() to ensure we
send out a keepalive after 10 seconds.

Cc: stable@vger.kernel.org # 4.7+
Link: http://tracker.ceph.com/issues/23537
Signed-off-by: Ilya Dryomov <idryomov@gmail.com>
Reviewed-by: Jason Dillaman <dillaman@redhat.com>
This commit is contained in:
Ilya Dryomov 2018-04-23 15:25:10 +02:00
parent facb9f6eba
commit 7b4c443d13

View File

@ -1133,6 +1133,7 @@ static void finish_hunting(struct ceph_mon_client *monc)
monc->hunting = false;
monc->had_a_connection = true;
un_backoff(monc);
__schedule_delayed(monc);
}
}