forked from luck/tmp_suning_uos_patched
[PATCH] skge: use dev_alloc_skb
To avoid problems with buggy protocols that assume extra header space, use dev_alloc_skb() when allocating receive buffers. Signed-off-by: Stephen Hemminger <shemminger@osdl.org> Signed-off-by: Jeff Garzik <jeff@garzik.org>
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78bc218663
commit
83c758fabd
@ -827,7 +827,8 @@ static int skge_rx_fill(struct skge_port *skge)
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do {
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struct sk_buff *skb;
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skb = alloc_skb(skge->rx_buf_size + NET_IP_ALIGN, GFP_KERNEL);
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skb = __dev_alloc_skb(skge->rx_buf_size + NET_IP_ALIGN,
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GFP_KERNEL);
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if (!skb)
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return -ENOMEM;
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@ -2609,7 +2610,7 @@ static inline struct sk_buff *skge_rx_get(struct skge_port *skge,
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goto error;
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if (len < RX_COPY_THRESHOLD) {
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skb = alloc_skb(len + 2, GFP_ATOMIC);
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skb = dev_alloc_skb(len + 2);
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if (!skb)
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goto resubmit;
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@ -2624,7 +2625,7 @@ static inline struct sk_buff *skge_rx_get(struct skge_port *skge,
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skge_rx_reuse(e, skge->rx_buf_size);
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} else {
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struct sk_buff *nskb;
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nskb = alloc_skb(skge->rx_buf_size + NET_IP_ALIGN, GFP_ATOMIC);
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nskb = dev_alloc_skb(skge->rx_buf_size + NET_IP_ALIGN);
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if (!nskb)
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goto resubmit;
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