forked from luck/tmp_suning_uos_patched
FS-Cache: Actually requeue an object when requested
FS-Cache objects have an FSCACHE_OBJECT_EV_REQUEUE event that can theoretically be raised to ask the state machine to requeue the object for further processing before the work function returns to the slow-work facility. However, fscache_object_work_execute() was clearing that bit before checking the event mask to see whether the object has any pending events that require it to be requeued immediately. Instead, the bit should be cleared after the check and enqueue. Signed-off-by: David Howells <dhowells@redhat.com>
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@ -353,13 +353,12 @@ static void fscache_object_slow_work_execute(struct slow_work *work)
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_enter("{OBJ%x}", object->debug_id);
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_enter("{OBJ%x}", object->debug_id);
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clear_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
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start = jiffies;
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start = jiffies;
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fscache_object_state_machine(object);
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fscache_object_state_machine(object);
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fscache_hist(fscache_objs_histogram, start);
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fscache_hist(fscache_objs_histogram, start);
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if (object->events & object->event_mask)
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if (object->events & object->event_mask)
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fscache_enqueue_object(object);
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fscache_enqueue_object(object);
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clear_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
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}
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}
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/*
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/*
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