forked from luck/tmp_suning_uos_patched
sbp2: proper treatment of DID_OK
Sbp2 relied on DID_OK to be defined as 0. Always shift DID_OK into the right position anyway, and explicitly return DID_OK together with CHECK_CONDITION. Also comment on some #if 0 code. The patch does not change current behaviour. Signed-off-by: Stefan Richter <stefanr@s5r6.in-berlin.de> Signed-off-by: Jody McIntyre <scjody@modernduck.com>
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@ -2410,7 +2410,7 @@ static void sbp2scsi_complete_command(struct scsi_id_instance_data *scsi_id,
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*/
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switch (scsi_status) {
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case SBP2_SCSI_STATUS_GOOD:
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SCpnt->result = DID_OK;
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SCpnt->result = DID_OK << 16;
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break;
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case SBP2_SCSI_STATUS_BUSY:
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@ -2420,7 +2420,7 @@ static void sbp2scsi_complete_command(struct scsi_id_instance_data *scsi_id,
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case SBP2_SCSI_STATUS_CHECK_CONDITION:
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SBP2_DEBUG("SBP2_SCSI_STATUS_CHECK_CONDITION");
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SCpnt->result = CHECK_CONDITION << 1;
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SCpnt->result = CHECK_CONDITION << 1 | DID_OK << 16;
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/*
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* Debug stuff
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@ -2454,7 +2454,7 @@ static void sbp2scsi_complete_command(struct scsi_id_instance_data *scsi_id,
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/*
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* Take care of any sbp2 response data mucking here (RBC stuff, etc.)
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*/
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if (SCpnt->result == DID_OK) {
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if (SCpnt->result == DID_OK << 16) {
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sbp2_check_sbp2_response(scsi_id, SCpnt);
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}
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@ -2472,6 +2472,8 @@ static void sbp2scsi_complete_command(struct scsi_id_instance_data *scsi_id,
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* If a unit attention occurs, return busy status so it gets
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* retried... it could have happened because of a 1394 bus reset
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* or hot-plug...
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* XXX DID_BUS_BUSY is actually a bad idea because it will defy
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* the scsi layer's retry logic.
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*/
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#if 0
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if ((scsi_status == SBP2_SCSI_STATUS_CHECK_CONDITION) &&
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