sched: Do less agressive buddy clearing

Yanmin reported a hackbench regression due to:

 > commit de69a80be3
 > Author: Peter Zijlstra <a.p.zijlstra@chello.nl>
 > Date:   Thu Sep 17 09:01:20 2009 +0200
 >
 >     sched: Stop buddies from hogging the system

I really liked de69a80b, and it affecting hackbench shows I wasn't
crazy ;-)

So hackbench is a multi-cast, with one sender spraying multiple
receivers, who in their turn don't spray back.

This would be exactly the scenario that patch 'cures'. Previously
we would not clear the last buddy after running the next task,
allowing the sender to get back to work sooner than it otherwise
ought to have been, increasing latencies for other tasks.

Now, since those receivers don't poke back, they don't enforce the
buddy relation, which means there's nothing to re-elect the sender.

Cure this by less agressively clearing the buddy stats. Only clear
buddies when they were not chosen. It should still avoid a buddy
sticking around long after its served its time.

Reported-by: "Zhang, Yanmin" <yanmin_zhang@linux.intel.com>
Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl>
CC: Mike Galbraith <efault@gmx.de>
LKML-Reference: <1255084986.8802.46.camel@laptop>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
This commit is contained in:
Peter Zijlstra 2009-10-09 12:43:07 +02:00 committed by Ingo Molnar
parent 799e2205ec
commit 92f6a5e37a

View File

@ -861,12 +861,21 @@ wakeup_preempt_entity(struct sched_entity *curr, struct sched_entity *se);
static struct sched_entity *pick_next_entity(struct cfs_rq *cfs_rq)
{
struct sched_entity *se = __pick_next_entity(cfs_rq);
struct sched_entity *buddy;
if (cfs_rq->next && wakeup_preempt_entity(cfs_rq->next, se) < 1)
return cfs_rq->next;
if (cfs_rq->next) {
buddy = cfs_rq->next;
cfs_rq->next = NULL;
if (wakeup_preempt_entity(buddy, se) < 1)
return buddy;
}
if (cfs_rq->last && wakeup_preempt_entity(cfs_rq->last, se) < 1)
return cfs_rq->last;
if (cfs_rq->last) {
buddy = cfs_rq->last;
cfs_rq->last = NULL;
if (wakeup_preempt_entity(buddy, se) < 1)
return buddy;
}
return se;
}
@ -1654,16 +1663,6 @@ static struct task_struct *pick_next_task_fair(struct rq *rq)
do {
se = pick_next_entity(cfs_rq);
/*
* If se was a buddy, clear it so that it will have to earn
* the favour again.
*
* If se was not a buddy, clear the buddies because neither
* was elegible to run, let them earn it again.
*
* IOW. unconditionally clear buddies.
*/
__clear_buddies(cfs_rq, NULL);
set_next_entity(cfs_rq, se);
cfs_rq = group_cfs_rq(se);
} while (cfs_rq);