forked from luck/tmp_suning_uos_patched
Input: appletouch - another fix for idle reset logic
Make sure we reset idlecount when we get a good (non-empty) packet. Signed-off-by: Soeren Sonnenburg <kernel@nn7.de> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -502,18 +502,23 @@ static void atp_complete(struct urb* urb)
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/* reset the accumulator on release */
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memset(dev->xy_acc, 0, sizeof(dev->xy_acc));
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}
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/* Geyser 3 will continue to send packets continually after
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the first touch unless reinitialised. Do so if it's been
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idle for a while in order to avoid waking the kernel up
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several hundred times a second */
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if (!key && atp_is_geyser_3(dev)) {
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/* Geyser 3 will continue to send packets continually after
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the first touch unless reinitialised. Do so if it's been
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idle for a while in order to avoid waking the kernel up
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several hundred times a second */
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if (atp_is_geyser_3(dev)) {
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if (!x && !y && !key) {
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dev->idlecount++;
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if (dev->idlecount == 10) {
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dev->valid = 0;
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schedule_work(&dev->work);
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}
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}
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else
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dev->idlecount = 0;
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}
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input_report_key(dev->input, BTN_LEFT, key);
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