forked from luck/tmp_suning_uos_patched
crush: do is_out test only if we do not collide
The is_out() test may require an additional hashing operation, so we should skip it whenever possible. Reflects ceph.git commit db107cc7f15cf2481894add325dc93e33479f529. Signed-off-by: Ilya Dryomov <idryomov@gmail.com>
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@ -552,14 +552,12 @@ static int crush_choose_firstn(const struct crush_map *map,
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}
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}
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if (!reject) {
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if (!reject && !collide) {
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/* out? */
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if (itemtype == 0)
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reject = is_out(map, weight,
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weight_max,
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item, x);
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else
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reject = 0;
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}
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reject:
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