forked from luck/tmp_suning_uos_patched
regulator: clear state each invocation of of_regulator_match
of_regulator_match() saves some dynamcially allocated state into the match table that's passed to it. By implementation and not contract, for each match table entry, if non-NULL state is already present, of_regulator_match() will not overwrite it. of_regulator_match() is typically called each time a regulator is probe()d. This means it is called with the same match table over and over again if a regulator triggers deferred probe. This results in stale, kfree()d data being left in the match table from probe to probe, which causes a variety of crashes or use of invalid data. Explicitly free all output state from of_regulator_match() before generating new results in order to avoid this. Signed-off-by: Stephen Warren <swarren@nvidia.com> Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com> Cc: stable@vger.kernel.org
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@ -120,6 +120,12 @@ int of_regulator_match(struct device *dev, struct device_node *node,
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if (!dev || !node)
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return -EINVAL;
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for (i = 0; i < num_matches; i++) {
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struct of_regulator_match *match = &matches[i];
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match->init_data = NULL;
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match->of_node = NULL;
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}
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for_each_child_of_node(node, child) {
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name = of_get_property(child,
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"regulator-compatible", NULL);
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