forked from luck/tmp_suning_uos_patched
NFSv4.1: Be conservative about the client highest slotid
If the server sends us a target that looks like an outlier, but is lower than the existing target, then respect it anyway. However defer actually updating the generation counter until we get a target that doesn't look like an outlier. Signed-off-by: Trond Myklebust <Trond.Myklebust@netapp.com>
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@ -273,20 +273,28 @@ void nfs41_wake_slot_table(struct nfs4_slot_table *tbl)
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}
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}
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static void nfs41_set_max_slotid_locked(struct nfs4_slot_table *tbl,
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u32 target_highest_slotid)
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{
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u32 max_slotid;
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max_slotid = min(NFS4_MAX_SLOT_TABLE - 1, target_highest_slotid);
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if (max_slotid > tbl->server_highest_slotid)
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max_slotid = tbl->server_highest_slotid;
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if (max_slotid > tbl->target_highest_slotid)
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max_slotid = tbl->target_highest_slotid;
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tbl->max_slotid = max_slotid;
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nfs41_wake_slot_table(tbl);
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}
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/* Update the client's idea of target_highest_slotid */
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static void nfs41_set_target_slotid_locked(struct nfs4_slot_table *tbl,
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u32 target_highest_slotid)
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{
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unsigned int max_slotid;
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if (tbl->target_highest_slotid == target_highest_slotid)
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return;
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tbl->target_highest_slotid = target_highest_slotid;
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tbl->generation++;
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max_slotid = min(NFS4_MAX_SLOT_TABLE - 1, tbl->target_highest_slotid);
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tbl->max_slotid = max_slotid;
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nfs41_wake_slot_table(tbl);
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}
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void nfs41_set_target_slotid(struct nfs4_slot_table *tbl,
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@ -296,6 +304,7 @@ void nfs41_set_target_slotid(struct nfs4_slot_table *tbl,
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nfs41_set_target_slotid_locked(tbl, target_highest_slotid);
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tbl->d_target_highest_slotid = 0;
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tbl->d2_target_highest_slotid = 0;
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nfs41_set_max_slotid_locked(tbl, target_highest_slotid);
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spin_unlock(&tbl->slot_tbl_lock);
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}
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@ -370,6 +379,7 @@ void nfs41_update_target_slotid(struct nfs4_slot_table *tbl,
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nfs41_set_target_slotid_locked(tbl, res->sr_target_highest_slotid);
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if (tbl->generation == slot->generation)
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nfs41_set_server_slotid_locked(tbl, res->sr_highest_slotid);
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nfs41_set_max_slotid_locked(tbl, res->sr_target_highest_slotid);
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spin_unlock(&tbl->slot_tbl_lock);
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}
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