xfrm: Perform a replay check after return from async codepaths

When asyncronous crypto algorithms are used, there might be many
packets that passed the xfrm replay check, but the replay advance
function is not called yet for these packets. So the replay check
function would accept a replay of all of these packets. Also the
system might crash if there are more packets in async processing
than the size of the anti replay window, because the replay advance
function would try to update the replay window beyond the bounds.

This pach adds a second replay check after resuming from the async
processing to fix these issues.

Signed-off-by: Steffen Klassert <steffen.klassert@secunet.com>
Acked-by: Herbert Xu <herbert@gondor.apana.org.au>
Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
Steffen Klassert 2011-09-20 23:38:58 +00:00 committed by David S. Miller
parent 561dac2d41
commit bcf66bf54a

View File

@ -212,6 +212,11 @@ int xfrm_input(struct sk_buff *skb, int nexthdr, __be32 spi, int encap_type)
/* only the first xfrm gets the encap type */
encap_type = 0;
if (async && x->repl->check(x, skb, seq)) {
XFRM_INC_STATS(net, LINUX_MIB_XFRMINSTATESEQERROR);
goto drop_unlock;
}
x->repl->advance(x, seq);
x->curlft.bytes += skb->len;