forked from luck/tmp_suning_uos_patched
libceph: drop unnecessary CLOSED check in socket state change callback
If we are CLOSED, the socket is closed and we won't get these. Signed-off-by: Sage Weil <sage@inktank.com>
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@ -296,9 +296,6 @@ static void ceph_sock_state_change(struct sock *sk)
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dout("%s %p state = %lu sk_state = %u\n", __func__,
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dout("%s %p state = %lu sk_state = %u\n", __func__,
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con, con->state, sk->sk_state);
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con, con->state, sk->sk_state);
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if (test_bit(CLOSED, &con->state))
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return;
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switch (sk->sk_state) {
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switch (sk->sk_state) {
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case TCP_CLOSE:
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case TCP_CLOSE:
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dout("%s TCP_CLOSE\n", __func__);
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dout("%s TCP_CLOSE\n", __func__);
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