forked from luck/tmp_suning_uos_patched
[POWERPC] PS3: Add support for HDMI RGB Full Range mode
Add support for HDMI RGB Full Range mode, which is available on system software 1.80 or newer. CC: Masashi Kimoto <Masashi_Kimoto@hq.scei.sony.co.jp> Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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@ -143,6 +143,14 @@ static u32 ps3av_vid_video2av(int vid)
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return PS3AV_CMD_AV_VID_480P;
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}
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static int ps3av_hdmi_range(void)
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{
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if (ps3_compare_firmware_version(1, 8, 0) < 0)
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return 0;
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else
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return 1; /* supported */
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}
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int ps3av_cmd_init(void)
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{
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int res;
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@ -350,6 +358,10 @@ u32 ps3av_cmd_set_av_video_cs(void *p, u32 avport, int video_vid, int cs_out,
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/* should be same as video_mode.video_cs_out */
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av_video_cs->av_cs_in = ps3av_cs_video2av(PS3AV_CMD_VIDEO_CS_RGB_8);
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av_video_cs->bitlen_out = ps3av_cs_video2av_bitlen(cs_out);
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if ((id & PS3AV_MODE_WHITE) && ps3av_hdmi_range())
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av_video_cs->super_white = PS3AV_CMD_AV_SUPER_WHITE_ON;
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else /* default off */
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av_video_cs->super_white = PS3AV_CMD_AV_SUPER_WHITE_OFF;
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av_video_cs->aspect = aspect;
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if (id & PS3AV_MODE_DITHER) {
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av_video_cs->dither = PS3AV_CMD_AV_DITHER_ON
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@ -392,6 +404,10 @@ u32 ps3av_cmd_set_video_mode(void *p, u32 head, int video_vid, int video_fmt,
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video_mode->pitch = video_mode->width * 4; /* line_length */
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video_mode->video_out_format = PS3AV_CMD_VIDEO_OUT_FORMAT_RGB_12BIT;
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video_mode->video_format = ps3av_video_fmt_table[video_fmt].format;
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if ((id & PS3AV_MODE_COLOR) && ps3av_hdmi_range())
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video_mode->video_cl_cnv = PS3AV_CMD_VIDEO_CL_CNV_DISABLE_LUT;
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else /* default enable */
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video_mode->video_cl_cnv = PS3AV_CMD_VIDEO_CL_CNV_ENABLE_LUT;
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video_mode->video_order = ps3av_video_fmt_table[video_fmt].order;
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pr_debug("%s: video_mode:vid:%x width:%d height:%d pitch:%d out_format:%d format:%x order:%x\n",
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@ -159,6 +159,9 @@
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#define PS3AV_CMD_VIDEO_FMT_X8R8G8B8 0x0000
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/* video_out_format */
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#define PS3AV_CMD_VIDEO_OUT_FORMAT_RGB_12BIT 0x0000
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/* video_cl_cnv */
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#define PS3AV_CMD_VIDEO_CL_CNV_ENABLE_LUT 0x0000
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#define PS3AV_CMD_VIDEO_CL_CNV_DISABLE_LUT 0x0010
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/* video_sync */
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#define PS3AV_CMD_VIDEO_SYNC_VSYNC 0x0001
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#define PS3AV_CMD_VIDEO_SYNC_CSYNC 0x0004
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@ -311,6 +314,8 @@
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#define PS3AV_MODE_MASK 0x000F
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#define PS3AV_MODE_HDCP_OFF 0x1000 /* Retail PS3 product doesn't support this */
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#define PS3AV_MODE_DITHER 0x0800
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#define PS3AV_MODE_COLOR 0x0400
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#define PS3AV_MODE_WHITE 0x0200
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#define PS3AV_MODE_FULL 0x0080
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#define PS3AV_MODE_DVI 0x0040
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#define PS3AV_MODE_RGB 0x0020
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@ -529,9 +534,9 @@ struct ps3av_pkt_video_mode {
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u32 video_out_format; /* in: out format */
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u32 video_format; /* in: input frame buffer format */
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u8 reserved3;
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u8 reserved4;
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u8 video_cl_cnv; /* in: color conversion */
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u16 video_order; /* in: input RGB order */
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u32 reserved5;
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u32 reserved4;
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};
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/* video: format */
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@ -539,7 +544,8 @@ struct ps3av_pkt_video_format {
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struct ps3av_send_hdr send_hdr;
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u32 video_head; /* in: head */
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u32 video_format; /* in: frame buffer format */
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u16 reserved;
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u8 reserved;
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u8 video_cl_cnv; /* in: color conversion */
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u16 video_order; /* in: input RGB order */
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};
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