forked from luck/tmp_suning_uos_patched
crush: add chooseleaf_vary_r tunable
The current crush_choose_firstn code will re-use the same 'r' value for the recursive call. That means that if we are hitting a collision or rejection for some reason (say, an OSD that is marked out) and need to retry, we will keep making the same (bad) choice in that recursive selection. Introduce a tunable that fixes that behavior by incorporating the parent 'r' value into the recursive starting point, so that a different path will be taken in subsequent placement attempts. Note that this was done from the get-go for the new crush_choose_indep algorithm. This was exposed by a user who was seeing PGs stuck in active+remapped after reweight-by-utilization because the up set mapped to a single OSD. Reflects ceph.git commit a8e6c9fbf88bad056dd05d3eb790e98a5e43451a. Signed-off-by: Ilya Dryomov <ilya.dryomov@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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@ -173,6 +173,12 @@ struct crush_map {
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* apply to a collision: in that case we will retry as we used
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* to. */
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__u32 chooseleaf_descend_once;
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/* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1)
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* bits. a value of 1 is best for new clusters. for legacy clusters
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* that want to limit reshuffling, a value of 3 or 4 will make the
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* mappings line up a bit better with previous mappings. */
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__u8 chooseleaf_vary_r;
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};
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@ -295,7 +295,9 @@ static int is_out(const struct crush_map *map,
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* @local_retries: localized retries
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* @local_fallback_retries: localized fallback retries
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* @recurse_to_leaf: true if we want one device under each item of given type (chooseleaf instead of choose)
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* @vary_r: pass r to recursive calls
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* @out2: second output vector for leaf items (if @recurse_to_leaf)
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* @parent_r: r value passed from the parent
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*/
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static int crush_choose_firstn(const struct crush_map *map,
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struct crush_bucket *bucket,
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@ -307,7 +309,9 @@ static int crush_choose_firstn(const struct crush_map *map,
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unsigned int local_retries,
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unsigned int local_fallback_retries,
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int recurse_to_leaf,
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int *out2)
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unsigned int vary_r,
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int *out2,
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int parent_r)
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{
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int rep;
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unsigned int ftotal, flocal;
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@ -319,8 +323,11 @@ static int crush_choose_firstn(const struct crush_map *map,
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int itemtype;
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int collide, reject;
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dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d\n", recurse_to_leaf ? "_LEAF" : "",
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bucket->id, x, outpos, numrep);
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dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d tries %d recurse_tries %d local_retries %d local_fallback_retries %d parent_r %d\n",
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recurse_to_leaf ? "_LEAF" : "",
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bucket->id, x, outpos, numrep,
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tries, recurse_tries, local_retries, local_fallback_retries,
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parent_r);
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for (rep = outpos; rep < numrep; rep++) {
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/* keep trying until we get a non-out, non-colliding item */
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@ -335,7 +342,7 @@ static int crush_choose_firstn(const struct crush_map *map,
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do {
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collide = 0;
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retry_bucket = 0;
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r = rep;
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r = rep + parent_r;
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/* r' = r + f_total */
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r += ftotal;
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@ -387,6 +394,11 @@ static int crush_choose_firstn(const struct crush_map *map,
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reject = 0;
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if (!collide && recurse_to_leaf) {
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if (item < 0) {
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int sub_r;
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if (vary_r)
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sub_r = r >> (vary_r-1);
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else
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sub_r = 0;
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if (crush_choose_firstn(map,
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map->buckets[-1-item],
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weight, weight_max,
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@ -396,7 +408,9 @@ static int crush_choose_firstn(const struct crush_map *map,
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local_retries,
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local_fallback_retries,
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0,
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NULL) <= outpos)
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vary_r,
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NULL,
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sub_r) <= outpos)
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/* didn't get leaf */
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reject = 1;
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} else {
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@ -653,6 +667,8 @@ int crush_do_rule(const struct crush_map *map,
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int choose_local_retries = map->choose_local_tries;
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int choose_local_fallback_retries = map->choose_local_fallback_tries;
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int vary_r = map->chooseleaf_vary_r;
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if ((__u32)ruleno >= map->max_rules) {
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dprintk(" bad ruleno %d\n", ruleno);
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return 0;
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@ -745,7 +761,9 @@ int crush_do_rule(const struct crush_map *map,
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choose_local_retries,
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choose_local_fallback_retries,
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recurse_to_leaf,
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c+osize);
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vary_r,
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c+osize,
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0);
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} else {
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crush_choose_indep(
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map,
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