forked from luck/tmp_suning_uos_patched
drm/etnaviv: consider completed fence seqno in hang check
[ Upstream commit cdd156955f946beaa5f3a00d8ccf90e5a197becc ] Some GPU heavy test programs manage to trigger the hangcheck quite often. If there are no other GPU users in the system and the test program exhibits a very regular structure in the commandstreams that are being submitted, we can end up with two distinct submits managing to trigger the hangcheck with the FE in a very similar address range. This leads the hangcheck to believe that the GPU is stuck, while in reality the GPU is already busy working on a different job. To avoid those spurious GPU resets, also remember and consider the last completed fence seqno in the hang check. Reported-by: Joerg Albert <joerg.albert@iav.de> Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Signed-off-by: Sasha Levin <sashal@kernel.org>
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@ -130,6 +130,7 @@ struct etnaviv_gpu {
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/* hang detection */
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u32 hangcheck_dma_addr;
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u32 hangcheck_fence;
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void __iomem *mmio;
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int irq;
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@ -106,8 +106,10 @@ static void etnaviv_sched_timedout_job(struct drm_sched_job *sched_job)
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*/
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dma_addr = gpu_read(gpu, VIVS_FE_DMA_ADDRESS);
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change = dma_addr - gpu->hangcheck_dma_addr;
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if (change < 0 || change > 16) {
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if (gpu->completed_fence != gpu->hangcheck_fence ||
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change < 0 || change > 16) {
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gpu->hangcheck_dma_addr = dma_addr;
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gpu->hangcheck_fence = gpu->completed_fence;
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goto out_no_timeout;
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}
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