From e35cb5b122fcdce50690916a241e2ef4cef736a7 Mon Sep 17 00:00:00 2001 From: Lucas Stach Date: Wed, 22 Dec 2021 01:17:28 +0100 Subject: [PATCH] drm/etnaviv: consider completed fence seqno in hang check [ Upstream commit cdd156955f946beaa5f3a00d8ccf90e5a197becc ] Some GPU heavy test programs manage to trigger the hangcheck quite often. If there are no other GPU users in the system and the test program exhibits a very regular structure in the commandstreams that are being submitted, we can end up with two distinct submits managing to trigger the hangcheck with the FE in a very similar address range. This leads the hangcheck to believe that the GPU is stuck, while in reality the GPU is already busy working on a different job. To avoid those spurious GPU resets, also remember and consider the last completed fence seqno in the hang check. Reported-by: Joerg Albert Signed-off-by: Lucas Stach Reviewed-by: Christian Gmeiner Signed-off-by: Sasha Levin --- drivers/gpu/drm/etnaviv/etnaviv_gpu.h | 1 + drivers/gpu/drm/etnaviv/etnaviv_sched.c | 4 +++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/etnaviv/etnaviv_gpu.h b/drivers/gpu/drm/etnaviv/etnaviv_gpu.h index 1c75c8ed5bce..85eddd492774 100644 --- a/drivers/gpu/drm/etnaviv/etnaviv_gpu.h +++ b/drivers/gpu/drm/etnaviv/etnaviv_gpu.h @@ -130,6 +130,7 @@ struct etnaviv_gpu { /* hang detection */ u32 hangcheck_dma_addr; + u32 hangcheck_fence; void __iomem *mmio; int irq; diff --git a/drivers/gpu/drm/etnaviv/etnaviv_sched.c b/drivers/gpu/drm/etnaviv/etnaviv_sched.c index cd46c882269c..026b6c073119 100644 --- a/drivers/gpu/drm/etnaviv/etnaviv_sched.c +++ b/drivers/gpu/drm/etnaviv/etnaviv_sched.c @@ -106,8 +106,10 @@ static void etnaviv_sched_timedout_job(struct drm_sched_job *sched_job) */ dma_addr = gpu_read(gpu, VIVS_FE_DMA_ADDRESS); change = dma_addr - gpu->hangcheck_dma_addr; - if (change < 0 || change > 16) { + if (gpu->completed_fence != gpu->hangcheck_fence || + change < 0 || change > 16) { gpu->hangcheck_dma_addr = dma_addr; + gpu->hangcheck_fence = gpu->completed_fence; goto out_no_timeout; }