forked from luck/tmp_suning_uos_patched
arkfb: Don't clobber par->state.vgabase during open method.
Signed-off-by: David S. Miller <davem@davemloft.net> Signed-off-by: Paul Mundt <lethal@linux-sh.org>
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@ -535,7 +535,10 @@ static int arkfb_open(struct fb_info *info, int user)
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mutex_lock(&(par->open_lock));
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mutex_lock(&(par->open_lock));
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if (par->ref_count == 0) {
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if (par->ref_count == 0) {
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void __iomem *vgabase = par->state.vgabase;
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memset(&(par->state), 0, sizeof(struct vgastate));
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memset(&(par->state), 0, sizeof(struct vgastate));
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par->state.vgabase = vgabase;
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par->state.flags = VGA_SAVE_MODE | VGA_SAVE_FONTS | VGA_SAVE_CMAP;
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par->state.flags = VGA_SAVE_MODE | VGA_SAVE_FONTS | VGA_SAVE_CMAP;
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par->state.num_crtc = 0x60;
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par->state.num_crtc = 0x60;
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par->state.num_seq = 0x30;
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par->state.num_seq = 0x30;
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