forked from luck/tmp_suning_uos_patched
sctp: delay calls to sk_data_ready() as much as possible
Currently processing of multiple chunks in a single SCTP packet leads to multiple calls to sk_data_ready, causing multiple wake up signals which are costy and doesn't make it wake up any faster. With this patch it will note that the wake up is pending and will do it before leaving the state machine interpreter, latest place possible to do it realiably and cleanly. Note that sk_data_ready events are not dependent on asocs, unlike waking up writers. v2: series re-checked v3: use local vars to cleanup the code, suggested by Jakub Sitnicki Signed-off-by: Marcelo Ricardo Leitner <marcelo.leitner@gmail.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -217,7 +217,8 @@ struct sctp_sock {
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v4mapped:1,
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frag_interleave:1,
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recvrcvinfo:1,
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recvnxtinfo:1;
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recvnxtinfo:1,
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pending_data_ready:1;
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atomic_t pd_mode;
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/* Receive to here while partial delivery is in effect. */
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@ -1222,6 +1222,8 @@ static int sctp_cmd_interpreter(sctp_event_t event_type,
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sctp_cmd_seq_t *commands,
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gfp_t gfp)
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{
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struct sock *sk = ep->base.sk;
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struct sctp_sock *sp = sctp_sk(sk);
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int error = 0;
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int force;
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sctp_cmd_t *cmd;
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@ -1742,6 +1744,11 @@ static int sctp_cmd_interpreter(sctp_event_t event_type,
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error = sctp_outq_uncork(&asoc->outqueue, gfp);
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} else if (local_cork)
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error = sctp_outq_uncork(&asoc->outqueue, gfp);
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if (sp->pending_data_ready) {
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sk->sk_data_ready(sk);
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sp->pending_data_ready = 0;
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}
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return error;
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nomem:
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error = -ENOMEM;
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@ -264,7 +264,7 @@ int sctp_ulpq_tail_event(struct sctp_ulpq *ulpq, struct sctp_ulpevent *event)
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sctp_ulpq_clear_pd(ulpq);
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if (queue == &sk->sk_receive_queue)
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sk->sk_data_ready(sk);
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sctp_sk(sk)->pending_data_ready = 1;
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return 1;
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out_free:
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@ -1140,5 +1140,5 @@ void sctp_ulpq_abort_pd(struct sctp_ulpq *ulpq, gfp_t gfp)
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/* If there is data waiting, send it up the socket now. */
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if (sctp_ulpq_clear_pd(ulpq) || ev)
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sk->sk_data_ready(sk);
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sctp_sk(sk)->pending_data_ready = 1;
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}
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