We're going to be using these in quite a few places so factor out the
readable/writable/volatile/precious checks.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
CONFIG_REGMAP_I2C/SPI are set to m when selected by a tristate config
option that's set to m. The regmap modules don't specify a license, so
fail to link to regmap_init at load time, since that is EXPORT_SYMBOL_GPL.
Fix this by specifying a license for the regmap modules.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
x86_64 size_t is not an int but the printf format specifier for size_t
should be an int.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Reported-by: Stephen Rothwell <sfr@canb.auug.org.au>
Copy over the read parts of the ASoC debugfs implementation into regmap,
allowing users to see what the register values the device has are at
runtime. The implementation, especially the support for seeking, is
mostly due to Dimitris Papastamos' work in ASoC.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
This is mainly intended to be used by devices which can dynamically
block register writes at runtime, for other devices there is usually
limited value.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Trace single register reads and writes, plus start/stop tracepoints for
the actual I/O to see where we're spending time. This makes it easy to
have always on logging without overwhelming the logs and also lets us take
advantage of all the context and time information that the trace subsystem
collects for us.
We don't currently trace register values for bulk operations as this would
add complexity and overhead parsing the cooked data that's being worked
with.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
When doing a single register write we use work_buf for both the register
and the value with the buffer formatted for sending directly to the device
so we can just do a write() directly. This saves allocating a temporary
buffer if we can't do gather writes and is likely to be faster than doing
a gather write.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
This is currently unused but we need to know which registers exist and
their properties in order to implement diagnostics like register map
dumps and the cache features.
We use callbacks partly because properties can vary at runtime (eg, through
access locks on registers) and partly because big switch statements are a
good compromise between readable code and small data size for providing
information on big register maps.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
We should be reading the number of bytes we were asked for, not the size
of a single register.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Acked-by: Liam Girdwood <lrg@ti.com>
Acked-by: Wolfram Sang <w.sang@pengutronix.de>
Acked-by: Grant Likely <grant.likely@secretlab.ca>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Acked-by: Liam Girdwood <lrg@ti.com>
Acked-by: Wolfram Sang <w.sang@pengutronix.de>
Acked-by: Grant Likely <grant.likely@secretlab.ca>
There are many places in the tree where we implement register access for
devices on non-memory mapped buses, especially I2C and SPI. Since hardware
designers seem to have settled on a relatively consistent set of register
interfaces this can be effectively factored out into shared code. There
are a standard set of formats for marshalling data for exchange with the
device, with the actual I/O mechanisms generally being simple byte
streams.
We create an abstraction for marshaling data into formats which can be
sent on the control interfaces, and create a standard method for
plugging in actual transport underneath that.
This is mostly a refactoring and renaming of the bottom level of the
existing code for sharing register I/O which we have in ASoC. A
subsequent patch in this series converts ASoC to use this. The main
difference in interface is that reads return values by writing to a
location provided by a pointer rather than in the return value, ensuring
we can use the full range of the type for register data. We also use
unsigned types rather than ints for the same reason.
As some of the devices can have very large register maps the existing
ASoC code also contains infrastructure for managing register caches.
This cache work will be moved over in a future stage to allow for
separate review, the current patch only deals with the physical I/O.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Acked-by: Liam Girdwood <lrg@ti.com>
Acked-by: Greg Kroah-Hartman <gregkh@suse.de>
Acked-by: Wolfram Sang <w.sang@pengutronix.de>
Acked-by: Grant Likely <grant.likely@secretlab.ca>