SNES gamepads and mice share the same type of interface so they both can be
connected to the parallel port using a simple interface. Adding mouse
support to a gamepad driver may sound funny at first, but doing so in this
case makes it possible to connect and SNES gamepads and mice at the same
time, on the same port.
Signed-off-by: Raphael Assenat <raph@raphnet.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
The conversion was generated via scripts, and the result was validated
automatically via a script as well.
Amijoy conversion was done by Arjan van de Ven.
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Recent conversion to wait_event_interruptible_timeout() caused
USB detection routine erroneously report timeouts for perfectly
working devices.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
in amigahw.h custom renamed to amiga_custom, in drivers with few instances the
same replacement, in the rest - #define custom amiga_custom in driver itself
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Cc: Roman Zippel <zippel@linux-m68k.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch fixes a typo introduced by conversion to dynamic input_dev
allocation.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
I recently picked up my older work to remove unnecessary #includes of
sched.h, starting from a patch by Dave Jones to not include sched.h
from module.h. This reduces the number of indirect includes of sched.h
by ~300. Another ~400 pointless direct includes can be removed after
this disentangling (patch to follow later).
However, quite a few indirect includes need to be fixed up for this.
In order to feed the patches through -mm with as little disturbance as
possible, I've split out the fixes I accumulated up to now (complete for
i386 and x86_64, more archs to follow later) and post them before the real
patch. This way this large part of the patch is kept simple with only
adding #includes, and all hunks are independent of each other. So if any
hunk rejects or gets in the way of other patches, just drop it. My scripts
will pick it up again in the next round.
Signed-off-by: Tim Schmielau <tim@physik3.uni-rostock.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch converts kcalloc(1, ...) calls to use the new kzalloc() function.
Signed-off-by: Pekka Enberg <penberg@cs.helsinki.fi>
Cc: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
The timeout while() loops in iforce-packets.c lack a
set_current_state(TASK_INTERRUPTIBLE); call. The right solution is
to replace them with wait_event_interruptible_timeout().
Reported-by: Nishanth Aravamudan <nacc@us.ibm.com>
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This patch fixes an array overflow found by the Coverity checker.
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!