forked from luck/tmp_suning_uos_patched
01c40c048b
The later makes extensive use of structures defined in the former. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
464 lines
18 KiB
C
464 lines
18 KiB
C
/*
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V4L2 controls support header.
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Copyright (C) 2010 Hans Verkuil <hverkuil@xs4all.nl>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _V4L2_CTRLS_H
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#define _V4L2_CTRLS_H
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#include <linux/list.h>
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#include <linux/device.h>
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#include <linux/videodev2.h>
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/* forward references */
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struct v4l2_ctrl_handler;
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struct v4l2_ctrl;
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struct video_device;
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struct v4l2_subdev;
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/** struct v4l2_ctrl_ops - The control operations that the driver has to provide.
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* @g_volatile_ctrl: Get a new value for this control. Generally only relevant
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* for volatile (and usually read-only) controls such as a control
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* that returns the current signal strength which changes
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* continuously.
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* If not set, then the currently cached value will be returned.
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* @try_ctrl: Test whether the control's value is valid. Only relevant when
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* the usual min/max/step checks are not sufficient.
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* @s_ctrl: Actually set the new control value. s_ctrl is compulsory. The
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* ctrl->handler->lock is held when these ops are called, so no
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* one else can access controls owned by that handler.
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*/
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struct v4l2_ctrl_ops {
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int (*g_volatile_ctrl)(struct v4l2_ctrl *ctrl);
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int (*try_ctrl)(struct v4l2_ctrl *ctrl);
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int (*s_ctrl)(struct v4l2_ctrl *ctrl);
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};
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/** struct v4l2_ctrl - The control structure.
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* @node: The list node.
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* @handler: The handler that owns the control.
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* @cluster: Point to start of cluster array.
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* @ncontrols: Number of controls in cluster array.
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* @done: Internal flag: set for each processed control.
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* @is_new: Set when the user specified a new value for this control. It
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* is also set when called from v4l2_ctrl_handler_setup. Drivers
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* should never set this flag.
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* @is_private: If set, then this control is private to its handler and it
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* will not be added to any other handlers. Drivers can set
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* this flag.
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* @is_volatile: If set, then this control is volatile. This means that the
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* control's current value cannot be cached and needs to be
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* retrieved through the g_volatile_ctrl op. Drivers can set
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* this flag.
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* @ops: The control ops.
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* @id: The control ID.
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* @name: The control name.
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* @type: The control type.
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* @minimum: The control's minimum value.
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* @maximum: The control's maximum value.
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* @default_value: The control's default value.
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* @step: The control's step value for non-menu controls.
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* @menu_skip_mask: The control's skip mask for menu controls. This makes it
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* easy to skip menu items that are not valid. If bit X is set,
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* then menu item X is skipped. Of course, this only works for
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* menus with <= 32 menu items. There are no menus that come
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* close to that number, so this is OK. Should we ever need more,
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* then this will have to be extended to a u64 or a bit array.
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* @qmenu: A const char * array for all menu items. Array entries that are
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* empty strings ("") correspond to non-existing menu items (this
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* is in addition to the menu_skip_mask above). The last entry
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* must be NULL.
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* @flags: The control's flags.
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* @cur: The control's current value.
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* @val: The control's new s32 value.
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* @val64: The control's new s64 value.
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* @string: The control's new string value.
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* @priv: The control's private pointer. For use by the driver. It is
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* untouched by the control framework. Note that this pointer is
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* not freed when the control is deleted. Should this be needed
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* then a new internal bitfield can be added to tell the framework
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* to free this pointer.
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*/
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struct v4l2_ctrl {
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/* Administrative fields */
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struct list_head node;
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struct v4l2_ctrl_handler *handler;
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struct v4l2_ctrl **cluster;
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unsigned ncontrols;
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unsigned int done:1;
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unsigned int is_new:1;
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unsigned int is_private:1;
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unsigned int is_volatile:1;
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const struct v4l2_ctrl_ops *ops;
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u32 id;
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const char *name;
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enum v4l2_ctrl_type type;
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s32 minimum, maximum, default_value;
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union {
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u32 step;
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u32 menu_skip_mask;
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};
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const char * const *qmenu;
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unsigned long flags;
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union {
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s32 val;
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s64 val64;
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char *string;
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} cur;
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union {
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s32 val;
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s64 val64;
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char *string;
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};
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void *priv;
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};
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/** struct v4l2_ctrl_ref - The control reference.
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* @node: List node for the sorted list.
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* @next: Single-link list node for the hash.
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* @ctrl: The actual control information.
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*
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* Each control handler has a list of these refs. The list_head is used to
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* keep a sorted-by-control-ID list of all controls, while the next pointer
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* is used to link the control in the hash's bucket.
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*/
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struct v4l2_ctrl_ref {
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struct list_head node;
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struct v4l2_ctrl_ref *next;
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struct v4l2_ctrl *ctrl;
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};
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/** struct v4l2_ctrl_handler - The control handler keeps track of all the
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* controls: both the controls owned by the handler and those inherited
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* from other handlers.
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* @lock: Lock to control access to this handler and its controls.
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* @ctrls: The list of controls owned by this handler.
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* @ctrl_refs: The list of control references.
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* @cached: The last found control reference. It is common that the same
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* control is needed multiple times, so this is a simple
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* optimization.
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* @buckets: Buckets for the hashing. Allows for quick control lookup.
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* @nr_of_buckets: Total number of buckets in the array.
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* @error: The error code of the first failed control addition.
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*/
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struct v4l2_ctrl_handler {
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struct mutex lock;
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struct list_head ctrls;
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struct list_head ctrl_refs;
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struct v4l2_ctrl_ref *cached;
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struct v4l2_ctrl_ref **buckets;
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u16 nr_of_buckets;
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int error;
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};
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/** struct v4l2_ctrl_config - Control configuration structure.
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* @ops: The control ops.
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* @id: The control ID.
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* @name: The control name.
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* @type: The control type.
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* @min: The control's minimum value.
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* @max: The control's maximum value.
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* @step: The control's step value for non-menu controls.
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* @def: The control's default value.
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* @flags: The control's flags.
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* @menu_skip_mask: The control's skip mask for menu controls. This makes it
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* easy to skip menu items that are not valid. If bit X is set,
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* then menu item X is skipped. Of course, this only works for
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* menus with <= 32 menu items. There are no menus that come
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* close to that number, so this is OK. Should we ever need more,
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* then this will have to be extended to a u64 or a bit array.
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* @qmenu: A const char * array for all menu items. Array entries that are
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* empty strings ("") correspond to non-existing menu items (this
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* is in addition to the menu_skip_mask above). The last entry
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* must be NULL.
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* @is_private: If set, then this control is private to its handler and it
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* will not be added to any other handlers.
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* @is_volatile: If set, then this control is volatile. This means that the
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* control's current value cannot be cached and needs to be
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* retrieved through the g_volatile_ctrl op.
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*/
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struct v4l2_ctrl_config {
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const struct v4l2_ctrl_ops *ops;
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u32 id;
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const char *name;
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enum v4l2_ctrl_type type;
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s32 min;
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s32 max;
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u32 step;
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s32 def;
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u32 flags;
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u32 menu_skip_mask;
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const char * const *qmenu;
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unsigned int is_private:1;
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unsigned int is_volatile:1;
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};
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/** v4l2_ctrl_fill() - Fill in the control fields based on the control ID.
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*
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* This works for all standard V4L2 controls.
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* For non-standard controls it will only fill in the given arguments
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* and @name will be NULL.
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*
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* This function will overwrite the contents of @name, @type and @flags.
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* The contents of @min, @max, @step and @def may be modified depending on
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* the type.
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*
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* Do not use in drivers! It is used internally for backwards compatibility
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* control handling only. Once all drivers are converted to use the new
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* control framework this function will no longer be exported.
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*/
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void v4l2_ctrl_fill(u32 id, const char **name, enum v4l2_ctrl_type *type,
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s32 *min, s32 *max, s32 *step, s32 *def, u32 *flags);
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/** v4l2_ctrl_handler_init() - Initialize the control handler.
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* @hdl: The control handler.
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* @nr_of_controls_hint: A hint of how many controls this handler is
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* expected to refer to. This is the total number, so including
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* any inherited controls. It doesn't have to be precise, but if
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* it is way off, then you either waste memory (too many buckets
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* are allocated) or the control lookup becomes slower (not enough
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* buckets are allocated, so there are more slow list lookups).
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* It will always work, though.
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*
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* Returns an error if the buckets could not be allocated. This error will
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* also be stored in @hdl->error.
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*/
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int v4l2_ctrl_handler_init(struct v4l2_ctrl_handler *hdl,
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unsigned nr_of_controls_hint);
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/** v4l2_ctrl_handler_free() - Free all controls owned by the handler and free
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* the control list.
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* @hdl: The control handler.
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*
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* Does nothing if @hdl == NULL.
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*/
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void v4l2_ctrl_handler_free(struct v4l2_ctrl_handler *hdl);
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/** v4l2_ctrl_handler_setup() - Call the s_ctrl op for all controls belonging
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* to the handler to initialize the hardware to the current control values.
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* @hdl: The control handler.
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*
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* Button controls will be skipped, as are read-only controls.
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*
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* If @hdl == NULL, then this just returns 0.
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*/
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int v4l2_ctrl_handler_setup(struct v4l2_ctrl_handler *hdl);
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/** v4l2_ctrl_handler_log_status() - Log all controls owned by the handler.
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* @hdl: The control handler.
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* @prefix: The prefix to use when logging the control values. If the
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* prefix does not end with a space, then ": " will be added
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* after the prefix. If @prefix == NULL, then no prefix will be
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* used.
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*
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* For use with VIDIOC_LOG_STATUS.
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*
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* Does nothing if @hdl == NULL.
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*/
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void v4l2_ctrl_handler_log_status(struct v4l2_ctrl_handler *hdl,
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const char *prefix);
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/** v4l2_ctrl_new_custom() - Allocate and initialize a new custom V4L2
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* control.
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* @hdl: The control handler.
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* @cfg: The control's configuration data.
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* @priv: The control's driver-specific private data.
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*
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* If the &v4l2_ctrl struct could not be allocated then NULL is returned
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* and @hdl->error is set to the error code (if it wasn't set already).
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*/
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struct v4l2_ctrl *v4l2_ctrl_new_custom(struct v4l2_ctrl_handler *hdl,
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const struct v4l2_ctrl_config *cfg, void *priv);
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/** v4l2_ctrl_new_std() - Allocate and initialize a new standard V4L2 non-menu control.
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* @hdl: The control handler.
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* @ops: The control ops.
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* @id: The control ID.
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* @min: The control's minimum value.
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* @max: The control's maximum value.
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* @step: The control's step value
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* @def: The control's default value.
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*
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* If the &v4l2_ctrl struct could not be allocated, or the control
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* ID is not known, then NULL is returned and @hdl->error is set to the
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* appropriate error code (if it wasn't set already).
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*
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* If @id refers to a menu control, then this function will return NULL.
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*
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* Use v4l2_ctrl_new_std_menu() when adding menu controls.
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*/
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struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
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const struct v4l2_ctrl_ops *ops,
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u32 id, s32 min, s32 max, u32 step, s32 def);
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/** v4l2_ctrl_new_std_menu() - Allocate and initialize a new standard V4L2 menu control.
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* @hdl: The control handler.
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* @ops: The control ops.
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* @id: The control ID.
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* @max: The control's maximum value.
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* @mask: The control's skip mask for menu controls. This makes it
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* easy to skip menu items that are not valid. If bit X is set,
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* then menu item X is skipped. Of course, this only works for
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* menus with <= 32 menu items. There are no menus that come
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* close to that number, so this is OK. Should we ever need more,
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* then this will have to be extended to a u64 or a bit array.
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* @def: The control's default value.
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*
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* Same as v4l2_ctrl_new_std(), but @min is set to 0 and the @mask value
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* determines which menu items are to be skipped.
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*
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* If @id refers to a non-menu control, then this function will return NULL.
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*/
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struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
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const struct v4l2_ctrl_ops *ops,
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u32 id, s32 max, s32 mask, s32 def);
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/** v4l2_ctrl_add_ctrl() - Add a control from another handler to this handler.
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* @hdl: The control handler.
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* @ctrl: The control to add.
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*
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* It will return NULL if it was unable to add the control reference.
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* If the control already belonged to the handler, then it will do
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* nothing and just return @ctrl.
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*/
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struct v4l2_ctrl *v4l2_ctrl_add_ctrl(struct v4l2_ctrl_handler *hdl,
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struct v4l2_ctrl *ctrl);
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/** v4l2_ctrl_add_handler() - Add all controls from handler @add to
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* handler @hdl.
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* @hdl: The control handler.
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* @add: The control handler whose controls you want to add to
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* the @hdl control handler.
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*
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* Does nothing if either of the two is a NULL pointer.
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* In case of an error @hdl->error will be set to the error code (if it
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* wasn't set already).
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*/
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int v4l2_ctrl_add_handler(struct v4l2_ctrl_handler *hdl,
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struct v4l2_ctrl_handler *add);
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/** v4l2_ctrl_cluster() - Mark all controls in the cluster as belonging to that cluster.
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* @ncontrols: The number of controls in this cluster.
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* @controls: The cluster control array of size @ncontrols.
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*/
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void v4l2_ctrl_cluster(unsigned ncontrols, struct v4l2_ctrl **controls);
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/** v4l2_ctrl_find() - Find a control with the given ID.
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* @hdl: The control handler.
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* @id: The control ID to find.
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*
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* If @hdl == NULL this will return NULL as well. Will lock the handler so
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* do not use from inside &v4l2_ctrl_ops.
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*/
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struct v4l2_ctrl *v4l2_ctrl_find(struct v4l2_ctrl_handler *hdl, u32 id);
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/** v4l2_ctrl_activate() - Make the control active or inactive.
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* @ctrl: The control to (de)activate.
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* @active: True if the control should become active.
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*
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* This sets or clears the V4L2_CTRL_FLAG_INACTIVE flag atomically.
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* Does nothing if @ctrl == NULL.
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* This will usually be called from within the s_ctrl op.
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*
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* This function can be called regardless of whether the control handler
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* is locked or not.
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*/
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void v4l2_ctrl_activate(struct v4l2_ctrl *ctrl, bool active);
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/** v4l2_ctrl_grab() - Mark the control as grabbed or not grabbed.
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* @ctrl: The control to (de)activate.
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* @grabbed: True if the control should become grabbed.
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*
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* This sets or clears the V4L2_CTRL_FLAG_GRABBED flag atomically.
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* Does nothing if @ctrl == NULL.
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* This will usually be called when starting or stopping streaming in the
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* driver.
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*
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* This function can be called regardless of whether the control handler
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* is locked or not.
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*/
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void v4l2_ctrl_grab(struct v4l2_ctrl *ctrl, bool grabbed);
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/** v4l2_ctrl_lock() - Helper function to lock the handler
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* associated with the control.
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* @ctrl: The control to lock.
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*/
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static inline void v4l2_ctrl_lock(struct v4l2_ctrl *ctrl)
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{
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mutex_lock(&ctrl->handler->lock);
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}
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/** v4l2_ctrl_lock() - Helper function to unlock the handler
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* associated with the control.
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* @ctrl: The control to unlock.
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*/
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static inline void v4l2_ctrl_unlock(struct v4l2_ctrl *ctrl)
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{
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mutex_unlock(&ctrl->handler->lock);
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}
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/** v4l2_ctrl_g_ctrl() - Helper function to get the control's value from within a driver.
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* @ctrl: The control.
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*
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* This returns the control's value safely by going through the control
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* framework. This function will lock the control's handler, so it cannot be
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* used from within the &v4l2_ctrl_ops functions.
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*
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* This function is for integer type controls only.
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*/
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s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
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/** v4l2_ctrl_s_ctrl() - Helper function to set the control's value from within a driver.
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* @ctrl: The control.
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* @val: The new value.
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*
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* This set the control's new value safely by going through the control
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* framework. This function will lock the control's handler, so it cannot be
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* used from within the &v4l2_ctrl_ops functions.
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*
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* This function is for integer type controls only.
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*/
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int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
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/* Helpers for ioctl_ops. If hdl == NULL then they will all return -EINVAL. */
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int v4l2_queryctrl(struct v4l2_ctrl_handler *hdl, struct v4l2_queryctrl *qc);
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int v4l2_querymenu(struct v4l2_ctrl_handler *hdl, struct v4l2_querymenu *qm);
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int v4l2_g_ctrl(struct v4l2_ctrl_handler *hdl, struct v4l2_control *ctrl);
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int v4l2_s_ctrl(struct v4l2_ctrl_handler *hdl, struct v4l2_control *ctrl);
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int v4l2_g_ext_ctrls(struct v4l2_ctrl_handler *hdl, struct v4l2_ext_controls *c);
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int v4l2_try_ext_ctrls(struct v4l2_ctrl_handler *hdl, struct v4l2_ext_controls *c);
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int v4l2_s_ext_ctrls(struct v4l2_ctrl_handler *hdl, struct v4l2_ext_controls *c);
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/* Helpers for subdevices. If the associated ctrl_handler == NULL then they
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will all return -EINVAL. */
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int v4l2_subdev_queryctrl(struct v4l2_subdev *sd, struct v4l2_queryctrl *qc);
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int v4l2_subdev_querymenu(struct v4l2_subdev *sd, struct v4l2_querymenu *qm);
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int v4l2_subdev_g_ext_ctrls(struct v4l2_subdev *sd, struct v4l2_ext_controls *cs);
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int v4l2_subdev_try_ext_ctrls(struct v4l2_subdev *sd, struct v4l2_ext_controls *cs);
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int v4l2_subdev_s_ext_ctrls(struct v4l2_subdev *sd, struct v4l2_ext_controls *cs);
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int v4l2_subdev_g_ctrl(struct v4l2_subdev *sd, struct v4l2_control *ctrl);
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int v4l2_subdev_s_ctrl(struct v4l2_subdev *sd, struct v4l2_control *ctrl);
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#endif
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