forked from luck/tmp_suning_uos_patched
7f30491ccd
After moving the the include files there were a few clean-ups: 1) Some files used #include <asm-ia64/xyz.h>, changed to <asm/xyz.h> 2) Some comments alerted maintainers to look at various header files to make matching updates if certain code were to be changed. Updated these comments to use the new include paths. 3) Some header files mentioned their own names in initial comments. Just deleted these self references. Signed-off-by: Tony Luck <tony.luck@intel.com>
26 lines
917 B
C
26 lines
917 B
C
/*
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* This file is subject to the terms and conditions of the GNU General Public
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* License. See the file "COPYING" in the main directory of this archive
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* for more details.
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* Copyright (C) 2000-2004 Silicon Graphics, Inc. All rights reserved.
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*/
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#ifndef _ASM_IA64_SN_SIMULATOR_H
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#define _ASM_IA64_SN_SIMULATOR_H
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#if defined(CONFIG_IA64_GENERIC) || defined(CONFIG_IA64_SGI_SN2) || defined(CONFIG_IA64_SGI_UV)
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#define SNMAGIC 0xaeeeeeee8badbeefL
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#define IS_MEDUSA() ({long sn; asm("mov %0=cpuid[%1]" : "=r"(sn) : "r"(2)); sn == SNMAGIC;})
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#define SIMULATOR_SLEEP() asm("nop.i 0x8beef")
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#define IS_RUNNING_ON_SIMULATOR() (sn_prom_type)
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#define IS_RUNNING_ON_FAKE_PROM() (sn_prom_type == 2)
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extern int sn_prom_type; /* 0=hardware, 1=medusa/realprom, 2=medusa/fakeprom */
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#else
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#define IS_MEDUSA() 0
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#define SIMULATOR_SLEEP()
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#define IS_RUNNING_ON_SIMULATOR() 0
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#endif
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#endif /* _ASM_IA64_SN_SIMULATOR_H */
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