forked from luck/tmp_suning_uos_patched
34caed2082
Disable the recalibration guard where new recalibrations are triggered if we detect a packet too soon after calibrating - we found that this results in erroneous recalibrations, and if the recalibration failed then the rest of our badness-detection code will request another. Add a module option disabling all of the recalibration code, in case an OLPC deployment thinks all of the workarounds we have are doing more damage than good and wants to experiment with them all disabled. Based on work by Paul Fox. Signed-off-by: Daniel Drake <dsd@laptop.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru> |
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gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
fixp-arith.h | ||
input-compat.c | ||
input-compat.h | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
mousedev.c | ||
sparse-keymap.c | ||
xen-kbdfront.c |