kernel_optimize_test/kernel/power/power.h
Rafael J. Wysocki 3aef83e0ef [PATCH] swsusp: use block device offsets to identify swap locations
Make swsusp use block device offsets instead of swap offsets to identify swap
locations and make it use the same code paths for writing as well as for
reading data.

This allows us to use the same code for handling swap files and swap
partitions and to simplify the code, eg.  by dropping rw_swap_page_sync().

Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl>
Cc: Pavel Machek <pavel@ucw.cz>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-12-07 08:39:27 -08:00

161 lines
5.3 KiB
C

#include <linux/suspend.h>
#include <linux/utsname.h>
struct swsusp_info {
struct new_utsname uts;
u32 version_code;
unsigned long num_physpages;
int cpus;
unsigned long image_pages;
unsigned long pages;
unsigned long size;
} __attribute__((aligned(PAGE_SIZE)));
#ifdef CONFIG_SOFTWARE_SUSPEND
extern int pm_suspend_disk(void);
#else
static inline int pm_suspend_disk(void)
{
return -EPERM;
}
#endif
extern struct semaphore pm_sem;
#define power_attr(_name) \
static struct subsys_attribute _name##_attr = { \
.attr = { \
.name = __stringify(_name), \
.mode = 0644, \
}, \
.show = _name##_show, \
.store = _name##_store, \
}
extern struct subsystem power_subsys;
/* References to section boundaries */
extern const void __nosave_begin, __nosave_end;
/* Preferred image size in bytes (default 500 MB) */
extern unsigned long image_size;
extern int in_suspend;
extern dev_t swsusp_resume_device;
extern asmlinkage int swsusp_arch_suspend(void);
extern asmlinkage int swsusp_arch_resume(void);
extern unsigned int count_data_pages(void);
/**
* Auxiliary structure used for reading the snapshot image data and
* metadata from and writing them to the list of page backup entries
* (PBEs) which is the main data structure of swsusp.
*
* Using struct snapshot_handle we can transfer the image, including its
* metadata, as a continuous sequence of bytes with the help of
* snapshot_read_next() and snapshot_write_next().
*
* The code that writes the image to a storage or transfers it to
* the user land is required to use snapshot_read_next() for this
* purpose and it should not make any assumptions regarding the internal
* structure of the image. Similarly, the code that reads the image from
* a storage or transfers it from the user land is required to use
* snapshot_write_next().
*
* This may allow us to change the internal structure of the image
* in the future with considerably less effort.
*/
struct snapshot_handle {
loff_t offset; /* number of the last byte ready for reading
* or writing in the sequence
*/
unsigned int cur; /* number of the block of PAGE_SIZE bytes the
* next operation will refer to (ie. current)
*/
unsigned int cur_offset; /* offset with respect to the current
* block (for the next operation)
*/
unsigned int prev; /* number of the block of PAGE_SIZE bytes that
* was the current one previously
*/
void *buffer; /* address of the block to read from
* or write to
*/
unsigned int buf_offset; /* location to read from or write to,
* given as a displacement from 'buffer'
*/
int sync_read; /* Set to one to notify the caller of
* snapshot_write_next() that it may
* need to call wait_on_bio_chain()
*/
};
/* This macro returns the address from/to which the caller of
* snapshot_read_next()/snapshot_write_next() is allowed to
* read/write data after the function returns
*/
#define data_of(handle) ((handle).buffer + (handle).buf_offset)
extern unsigned int snapshot_additional_pages(struct zone *zone);
extern int snapshot_read_next(struct snapshot_handle *handle, size_t count);
extern int snapshot_write_next(struct snapshot_handle *handle, size_t count);
extern int snapshot_image_loaded(struct snapshot_handle *handle);
extern void snapshot_free_unused_memory(struct snapshot_handle *handle);
#define SNAPSHOT_IOC_MAGIC '3'
#define SNAPSHOT_FREEZE _IO(SNAPSHOT_IOC_MAGIC, 1)
#define SNAPSHOT_UNFREEZE _IO(SNAPSHOT_IOC_MAGIC, 2)
#define SNAPSHOT_ATOMIC_SNAPSHOT _IOW(SNAPSHOT_IOC_MAGIC, 3, void *)
#define SNAPSHOT_ATOMIC_RESTORE _IO(SNAPSHOT_IOC_MAGIC, 4)
#define SNAPSHOT_FREE _IO(SNAPSHOT_IOC_MAGIC, 5)
#define SNAPSHOT_SET_IMAGE_SIZE _IOW(SNAPSHOT_IOC_MAGIC, 6, unsigned long)
#define SNAPSHOT_AVAIL_SWAP _IOR(SNAPSHOT_IOC_MAGIC, 7, void *)
#define SNAPSHOT_GET_SWAP_PAGE _IOR(SNAPSHOT_IOC_MAGIC, 8, void *)
#define SNAPSHOT_FREE_SWAP_PAGES _IO(SNAPSHOT_IOC_MAGIC, 9)
#define SNAPSHOT_SET_SWAP_FILE _IOW(SNAPSHOT_IOC_MAGIC, 10, unsigned int)
#define SNAPSHOT_S2RAM _IO(SNAPSHOT_IOC_MAGIC, 11)
#define SNAPSHOT_PMOPS _IOW(SNAPSHOT_IOC_MAGIC, 12, unsigned int)
#define SNAPSHOT_IOC_MAXNR 12
#define PMOPS_PREPARE 1
#define PMOPS_ENTER 2
#define PMOPS_FINISH 3
/**
* The bitmap is used for tracing allocated swap pages
*
* The entire bitmap consists of a number of bitmap_page
* structures linked with the help of the .next member.
* Thus each page can be allocated individually, so we only
* need to make 0-order memory allocations to create
* the bitmap.
*/
#define BITMAP_PAGE_SIZE (PAGE_SIZE - sizeof(void *))
#define BITMAP_PAGE_CHUNKS (BITMAP_PAGE_SIZE / sizeof(long))
#define BITS_PER_CHUNK (sizeof(long) * 8)
#define BITMAP_PAGE_BITS (BITMAP_PAGE_CHUNKS * BITS_PER_CHUNK)
struct bitmap_page {
unsigned long chunks[BITMAP_PAGE_CHUNKS];
struct bitmap_page *next;
};
extern void free_bitmap(struct bitmap_page *bitmap);
extern struct bitmap_page *alloc_bitmap(unsigned int nr_bits);
extern sector_t alloc_swapdev_block(int swap, struct bitmap_page *bitmap);
extern void free_all_swap_pages(int swap, struct bitmap_page *bitmap);
extern int swsusp_check(void);
extern int swsusp_shrink_memory(void);
extern void swsusp_free(void);
extern int swsusp_suspend(void);
extern int swsusp_resume(void);
extern int swsusp_read(void);
extern int swsusp_write(void);
extern void swsusp_close(void);
extern int suspend_enter(suspend_state_t state);