forked from luck/tmp_suning_uos_patched
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The kernel doc tooling knows how to do this itself so drop this markup throughout this file to simplify. Suggested-by: Jonathan Corbet <corbet@lwn.net> Signed-off-by: Stephen Boyd <swboyd@chromium.org> Link: https://lore.kernel.org/r/20200318174133.160206-3-swboyd@chromium.org Signed-off-by: Jonathan Corbet <corbet@lwn.net>
1449 lines
52 KiB
ReStructuredText
1449 lines
52 KiB
ReStructuredText
.. _kernel_hacking_lock:
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===========================
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Unreliable Guide To Locking
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===========================
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:Author: Rusty Russell
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Introduction
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============
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Welcome, to Rusty's Remarkably Unreliable Guide to Kernel Locking
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issues. This document describes the locking systems in the Linux Kernel
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in 2.6.
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With the wide availability of HyperThreading, and preemption in the
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Linux Kernel, everyone hacking on the kernel needs to know the
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fundamentals of concurrency and locking for SMP.
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The Problem With Concurrency
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============================
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(Skip this if you know what a Race Condition is).
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In a normal program, you can increment a counter like so:
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::
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very_important_count++;
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This is what they would expect to happen:
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.. table:: Expected Results
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+------------------------------------+------------------------------------+
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| Instance 1 | Instance 2 |
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+====================================+====================================+
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| read very_important_count (5) | |
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+------------------------------------+------------------------------------+
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| add 1 (6) | |
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+------------------------------------+------------------------------------+
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| write very_important_count (6) | |
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+------------------------------------+------------------------------------+
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| | read very_important_count (6) |
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+------------------------------------+------------------------------------+
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| | add 1 (7) |
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+------------------------------------+------------------------------------+
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| | write very_important_count (7) |
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+------------------------------------+------------------------------------+
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This is what might happen:
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.. table:: Possible Results
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+------------------------------------+------------------------------------+
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| Instance 1 | Instance 2 |
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+====================================+====================================+
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| read very_important_count (5) | |
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+------------------------------------+------------------------------------+
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| | read very_important_count (5) |
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+------------------------------------+------------------------------------+
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| add 1 (6) | |
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+------------------------------------+------------------------------------+
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| | add 1 (6) |
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+------------------------------------+------------------------------------+
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| write very_important_count (6) | |
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+------------------------------------+------------------------------------+
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| | write very_important_count (6) |
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+------------------------------------+------------------------------------+
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Race Conditions and Critical Regions
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------------------------------------
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This overlap, where the result depends on the relative timing of
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multiple tasks, is called a race condition. The piece of code containing
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the concurrency issue is called a critical region. And especially since
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Linux starting running on SMP machines, they became one of the major
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issues in kernel design and implementation.
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Preemption can have the same effect, even if there is only one CPU: by
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preempting one task during the critical region, we have exactly the same
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race condition. In this case the thread which preempts might run the
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critical region itself.
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The solution is to recognize when these simultaneous accesses occur, and
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use locks to make sure that only one instance can enter the critical
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region at any time. There are many friendly primitives in the Linux
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kernel to help you do this. And then there are the unfriendly
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primitives, but I'll pretend they don't exist.
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Locking in the Linux Kernel
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===========================
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If I could give you one piece of advice: never sleep with anyone crazier
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than yourself. But if I had to give you advice on locking: **keep it
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simple**.
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Be reluctant to introduce new locks.
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Strangely enough, this last one is the exact reverse of my advice when
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you **have** slept with someone crazier than yourself. And you should
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think about getting a big dog.
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Two Main Types of Kernel Locks: Spinlocks and Mutexes
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-----------------------------------------------------
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There are two main types of kernel locks. The fundamental type is the
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spinlock (``include/asm/spinlock.h``), which is a very simple
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single-holder lock: if you can't get the spinlock, you keep trying
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(spinning) until you can. Spinlocks are very small and fast, and can be
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used anywhere.
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The second type is a mutex (``include/linux/mutex.h``): it is like a
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spinlock, but you may block holding a mutex. If you can't lock a mutex,
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your task will suspend itself, and be woken up when the mutex is
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released. This means the CPU can do something else while you are
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waiting. There are many cases when you simply can't sleep (see
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`What Functions Are Safe To Call From Interrupts? <#sleeping-things>`__),
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and so have to use a spinlock instead.
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Neither type of lock is recursive: see
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`Deadlock: Simple and Advanced <#deadlock>`__.
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Locks and Uniprocessor Kernels
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------------------------------
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For kernels compiled without ``CONFIG_SMP``, and without
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``CONFIG_PREEMPT`` spinlocks do not exist at all. This is an excellent
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design decision: when no-one else can run at the same time, there is no
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reason to have a lock.
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If the kernel is compiled without ``CONFIG_SMP``, but ``CONFIG_PREEMPT``
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is set, then spinlocks simply disable preemption, which is sufficient to
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prevent any races. For most purposes, we can think of preemption as
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equivalent to SMP, and not worry about it separately.
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You should always test your locking code with ``CONFIG_SMP`` and
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``CONFIG_PREEMPT`` enabled, even if you don't have an SMP test box,
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because it will still catch some kinds of locking bugs.
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Mutexes still exist, because they are required for synchronization
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between user contexts, as we will see below.
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Locking Only In User Context
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----------------------------
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If you have a data structure which is only ever accessed from user
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context, then you can use a simple mutex (``include/linux/mutex.h``) to
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protect it. This is the most trivial case: you initialize the mutex.
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Then you can call mutex_lock_interruptible() to grab the
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mutex, and mutex_unlock() to release it. There is also a
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mutex_lock(), which should be avoided, because it will
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not return if a signal is received.
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Example: ``net/netfilter/nf_sockopt.c`` allows registration of new
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setsockopt() and getsockopt() calls, with
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nf_register_sockopt(). Registration and de-registration
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are only done on module load and unload (and boot time, where there is
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no concurrency), and the list of registrations is only consulted for an
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unknown setsockopt() or getsockopt() system
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call. The ``nf_sockopt_mutex`` is perfect to protect this, especially
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since the setsockopt and getsockopt calls may well sleep.
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Locking Between User Context and Softirqs
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-----------------------------------------
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If a softirq shares data with user context, you have two problems.
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Firstly, the current user context can be interrupted by a softirq, and
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secondly, the critical region could be entered from another CPU. This is
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where spin_lock_bh() (``include/linux/spinlock.h``) is
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used. It disables softirqs on that CPU, then grabs the lock.
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spin_unlock_bh() does the reverse. (The '_bh' suffix is
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a historical reference to "Bottom Halves", the old name for software
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interrupts. It should really be called spin_lock_softirq()' in a
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perfect world).
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Note that you can also use spin_lock_irq() or
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spin_lock_irqsave() here, which stop hardware interrupts
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as well: see `Hard IRQ Context <#hard-irq-context>`__.
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This works perfectly for UP as well: the spin lock vanishes, and this
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macro simply becomes local_bh_disable()
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(``include/linux/interrupt.h``), which protects you from the softirq
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being run.
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Locking Between User Context and Tasklets
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-----------------------------------------
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This is exactly the same as above, because tasklets are actually run
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from a softirq.
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Locking Between User Context and Timers
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---------------------------------------
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This, too, is exactly the same as above, because timers are actually run
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from a softirq. From a locking point of view, tasklets and timers are
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identical.
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Locking Between Tasklets/Timers
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-------------------------------
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Sometimes a tasklet or timer might want to share data with another
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tasklet or timer.
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The Same Tasklet/Timer
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~~~~~~~~~~~~~~~~~~~~~~
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Since a tasklet is never run on two CPUs at once, you don't need to
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worry about your tasklet being reentrant (running twice at once), even
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on SMP.
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Different Tasklets/Timers
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~~~~~~~~~~~~~~~~~~~~~~~~~
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If another tasklet/timer wants to share data with your tasklet or timer
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, you will both need to use spin_lock() and
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spin_unlock() calls. spin_lock_bh() is
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unnecessary here, as you are already in a tasklet, and none will be run
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on the same CPU.
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Locking Between Softirqs
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------------------------
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Often a softirq might want to share data with itself or a tasklet/timer.
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The Same Softirq
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~~~~~~~~~~~~~~~~
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The same softirq can run on the other CPUs: you can use a per-CPU array
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(see `Per-CPU Data <#per-cpu-data>`__) for better performance. If you're
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going so far as to use a softirq, you probably care about scalable
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performance enough to justify the extra complexity.
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You'll need to use spin_lock() and
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spin_unlock() for shared data.
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Different Softirqs
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~~~~~~~~~~~~~~~~~~
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You'll need to use spin_lock() and
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spin_unlock() for shared data, whether it be a timer,
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tasklet, different softirq or the same or another softirq: any of them
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could be running on a different CPU.
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Hard IRQ Context
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================
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Hardware interrupts usually communicate with a tasklet or softirq.
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Frequently this involves putting work in a queue, which the softirq will
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take out.
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Locking Between Hard IRQ and Softirqs/Tasklets
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----------------------------------------------
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If a hardware irq handler shares data with a softirq, you have two
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concerns. Firstly, the softirq processing can be interrupted by a
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hardware interrupt, and secondly, the critical region could be entered
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by a hardware interrupt on another CPU. This is where
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spin_lock_irq() is used. It is defined to disable
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interrupts on that cpu, then grab the lock.
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spin_unlock_irq() does the reverse.
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The irq handler does not need to use spin_lock_irq(), because
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the softirq cannot run while the irq handler is running: it can use
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spin_lock(), which is slightly faster. The only exception
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would be if a different hardware irq handler uses the same lock:
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spin_lock_irq() will stop that from interrupting us.
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This works perfectly for UP as well: the spin lock vanishes, and this
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macro simply becomes local_irq_disable()
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(``include/asm/smp.h``), which protects you from the softirq/tasklet/BH
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being run.
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spin_lock_irqsave() (``include/linux/spinlock.h``) is a
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variant which saves whether interrupts were on or off in a flags word,
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which is passed to spin_unlock_irqrestore(). This means
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that the same code can be used inside an hard irq handler (where
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interrupts are already off) and in softirqs (where the irq disabling is
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required).
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Note that softirqs (and hence tasklets and timers) are run on return
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from hardware interrupts, so spin_lock_irq() also stops
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these. In that sense, spin_lock_irqsave() is the most
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general and powerful locking function.
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Locking Between Two Hard IRQ Handlers
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-------------------------------------
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It is rare to have to share data between two IRQ handlers, but if you
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do, spin_lock_irqsave() should be used: it is
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architecture-specific whether all interrupts are disabled inside irq
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handlers themselves.
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Cheat Sheet For Locking
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=======================
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Pete Zaitcev gives the following summary:
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- If you are in a process context (any syscall) and want to lock other
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process out, use a mutex. You can take a mutex and sleep
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(``copy_from_user*(`` or ``kmalloc(x,GFP_KERNEL)``).
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- Otherwise (== data can be touched in an interrupt), use
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spin_lock_irqsave() and
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spin_unlock_irqrestore().
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- Avoid holding spinlock for more than 5 lines of code and across any
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function call (except accessors like readb()).
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Table of Minimum Requirements
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-----------------------------
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The following table lists the **minimum** locking requirements between
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various contexts. In some cases, the same context can only be running on
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one CPU at a time, so no locking is required for that context (eg. a
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particular thread can only run on one CPU at a time, but if it needs
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shares data with another thread, locking is required).
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Remember the advice above: you can always use
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spin_lock_irqsave(), which is a superset of all other
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spinlock primitives.
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============== ============= ============= ========= ========= ========= ========= ======= ======= ============== ==============
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. IRQ Handler A IRQ Handler B Softirq A Softirq B Tasklet A Tasklet B Timer A Timer B User Context A User Context B
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============== ============= ============= ========= ========= ========= ========= ======= ======= ============== ==============
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IRQ Handler A None
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IRQ Handler B SLIS None
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Softirq A SLI SLI SL
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Softirq B SLI SLI SL SL
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Tasklet A SLI SLI SL SL None
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Tasklet B SLI SLI SL SL SL None
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Timer A SLI SLI SL SL SL SL None
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Timer B SLI SLI SL SL SL SL SL None
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User Context A SLI SLI SLBH SLBH SLBH SLBH SLBH SLBH None
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User Context B SLI SLI SLBH SLBH SLBH SLBH SLBH SLBH MLI None
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============== ============= ============= ========= ========= ========= ========= ======= ======= ============== ==============
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Table: Table of Locking Requirements
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+--------+----------------------------+
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| SLIS | spin_lock_irqsave |
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+--------+----------------------------+
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| SLI | spin_lock_irq |
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+--------+----------------------------+
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| SL | spin_lock |
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+--------+----------------------------+
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| SLBH | spin_lock_bh |
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+--------+----------------------------+
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| MLI | mutex_lock_interruptible |
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+--------+----------------------------+
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Table: Legend for Locking Requirements Table
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The trylock Functions
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=====================
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There are functions that try to acquire a lock only once and immediately
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return a value telling about success or failure to acquire the lock.
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They can be used if you need no access to the data protected with the
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lock when some other thread is holding the lock. You should acquire the
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lock later if you then need access to the data protected with the lock.
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spin_trylock() does not spin but returns non-zero if it
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acquires the spinlock on the first try or 0 if not. This function can be
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used in all contexts like spin_lock(): you must have
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disabled the contexts that might interrupt you and acquire the spin
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lock.
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mutex_trylock() does not suspend your task but returns
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non-zero if it could lock the mutex on the first try or 0 if not. This
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function cannot be safely used in hardware or software interrupt
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contexts despite not sleeping.
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Common Examples
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===============
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Let's step through a simple example: a cache of number to name mappings.
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The cache keeps a count of how often each of the objects is used, and
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when it gets full, throws out the least used one.
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All In User Context
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-------------------
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For our first example, we assume that all operations are in user context
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(ie. from system calls), so we can sleep. This means we can use a mutex
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to protect the cache and all the objects within it. Here's the code::
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#include <linux/list.h>
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#include <linux/slab.h>
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#include <linux/string.h>
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#include <linux/mutex.h>
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#include <asm/errno.h>
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struct object
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{
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struct list_head list;
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int id;
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char name[32];
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int popularity;
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};
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/* Protects the cache, cache_num, and the objects within it */
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static DEFINE_MUTEX(cache_lock);
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static LIST_HEAD(cache);
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static unsigned int cache_num = 0;
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#define MAX_CACHE_SIZE 10
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/* Must be holding cache_lock */
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static struct object *__cache_find(int id)
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{
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struct object *i;
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list_for_each_entry(i, &cache, list)
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if (i->id == id) {
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i->popularity++;
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return i;
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}
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return NULL;
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}
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/* Must be holding cache_lock */
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static void __cache_delete(struct object *obj)
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{
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BUG_ON(!obj);
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list_del(&obj->list);
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kfree(obj);
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cache_num--;
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}
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/* Must be holding cache_lock */
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static void __cache_add(struct object *obj)
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{
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list_add(&obj->list, &cache);
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if (++cache_num > MAX_CACHE_SIZE) {
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struct object *i, *outcast = NULL;
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list_for_each_entry(i, &cache, list) {
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if (!outcast || i->popularity < outcast->popularity)
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outcast = i;
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}
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__cache_delete(outcast);
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}
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}
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int cache_add(int id, const char *name)
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{
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struct object *obj;
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if ((obj = kmalloc(sizeof(*obj), GFP_KERNEL)) == NULL)
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return -ENOMEM;
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strscpy(obj->name, name, sizeof(obj->name));
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obj->id = id;
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obj->popularity = 0;
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mutex_lock(&cache_lock);
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__cache_add(obj);
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mutex_unlock(&cache_lock);
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return 0;
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}
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void cache_delete(int id)
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{
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mutex_lock(&cache_lock);
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__cache_delete(__cache_find(id));
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mutex_unlock(&cache_lock);
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}
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int cache_find(int id, char *name)
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{
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struct object *obj;
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int ret = -ENOENT;
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mutex_lock(&cache_lock);
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obj = __cache_find(id);
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if (obj) {
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ret = 0;
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strcpy(name, obj->name);
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}
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mutex_unlock(&cache_lock);
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return ret;
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}
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Note that we always make sure we have the cache_lock when we add,
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delete, or look up the cache: both the cache infrastructure itself and
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the contents of the objects are protected by the lock. In this case it's
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easy, since we copy the data for the user, and never let them access the
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objects directly.
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There is a slight (and common) optimization here: in
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cache_add() we set up the fields of the object before
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grabbing the lock. This is safe, as no-one else can access it until we
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put it in cache.
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Accessing From Interrupt Context
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--------------------------------
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Now consider the case where cache_find() can be called
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from interrupt context: either a hardware interrupt or a softirq. An
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example would be a timer which deletes object from the cache.
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The change is shown below, in standard patch format: the ``-`` are lines
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which are taken away, and the ``+`` are lines which are added.
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::
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--- cache.c.usercontext 2003-12-09 13:58:54.000000000 +1100
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+++ cache.c.interrupt 2003-12-09 14:07:49.000000000 +1100
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@@ -12,7 +12,7 @@
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int popularity;
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};
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-static DEFINE_MUTEX(cache_lock);
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+static DEFINE_SPINLOCK(cache_lock);
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static LIST_HEAD(cache);
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static unsigned int cache_num = 0;
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#define MAX_CACHE_SIZE 10
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@@ -55,6 +55,7 @@
|
|
int cache_add(int id, const char *name)
|
|
{
|
|
struct object *obj;
|
|
+ unsigned long flags;
|
|
|
|
if ((obj = kmalloc(sizeof(*obj), GFP_KERNEL)) == NULL)
|
|
return -ENOMEM;
|
|
@@ -63,30 +64,33 @@
|
|
obj->id = id;
|
|
obj->popularity = 0;
|
|
|
|
- mutex_lock(&cache_lock);
|
|
+ spin_lock_irqsave(&cache_lock, flags);
|
|
__cache_add(obj);
|
|
- mutex_unlock(&cache_lock);
|
|
+ spin_unlock_irqrestore(&cache_lock, flags);
|
|
return 0;
|
|
}
|
|
|
|
void cache_delete(int id)
|
|
{
|
|
- mutex_lock(&cache_lock);
|
|
+ unsigned long flags;
|
|
+
|
|
+ spin_lock_irqsave(&cache_lock, flags);
|
|
__cache_delete(__cache_find(id));
|
|
- mutex_unlock(&cache_lock);
|
|
+ spin_unlock_irqrestore(&cache_lock, flags);
|
|
}
|
|
|
|
int cache_find(int id, char *name)
|
|
{
|
|
struct object *obj;
|
|
int ret = -ENOENT;
|
|
+ unsigned long flags;
|
|
|
|
- mutex_lock(&cache_lock);
|
|
+ spin_lock_irqsave(&cache_lock, flags);
|
|
obj = __cache_find(id);
|
|
if (obj) {
|
|
ret = 0;
|
|
strcpy(name, obj->name);
|
|
}
|
|
- mutex_unlock(&cache_lock);
|
|
+ spin_unlock_irqrestore(&cache_lock, flags);
|
|
return ret;
|
|
}
|
|
|
|
Note that the spin_lock_irqsave() will turn off
|
|
interrupts if they are on, otherwise does nothing (if we are already in
|
|
an interrupt handler), hence these functions are safe to call from any
|
|
context.
|
|
|
|
Unfortunately, cache_add() calls kmalloc()
|
|
with the ``GFP_KERNEL`` flag, which is only legal in user context. I
|
|
have assumed that cache_add() is still only called in
|
|
user context, otherwise this should become a parameter to
|
|
cache_add().
|
|
|
|
Exposing Objects Outside This File
|
|
----------------------------------
|
|
|
|
If our objects contained more information, it might not be sufficient to
|
|
copy the information in and out: other parts of the code might want to
|
|
keep pointers to these objects, for example, rather than looking up the
|
|
id every time. This produces two problems.
|
|
|
|
The first problem is that we use the ``cache_lock`` to protect objects:
|
|
we'd need to make this non-static so the rest of the code can use it.
|
|
This makes locking trickier, as it is no longer all in one place.
|
|
|
|
The second problem is the lifetime problem: if another structure keeps a
|
|
pointer to an object, it presumably expects that pointer to remain
|
|
valid. Unfortunately, this is only guaranteed while you hold the lock,
|
|
otherwise someone might call cache_delete() and even
|
|
worse, add another object, re-using the same address.
|
|
|
|
As there is only one lock, you can't hold it forever: no-one else would
|
|
get any work done.
|
|
|
|
The solution to this problem is to use a reference count: everyone who
|
|
has a pointer to the object increases it when they first get the object,
|
|
and drops the reference count when they're finished with it. Whoever
|
|
drops it to zero knows it is unused, and can actually delete it.
|
|
|
|
Here is the code::
|
|
|
|
--- cache.c.interrupt 2003-12-09 14:25:43.000000000 +1100
|
|
+++ cache.c.refcnt 2003-12-09 14:33:05.000000000 +1100
|
|
@@ -7,6 +7,7 @@
|
|
struct object
|
|
{
|
|
struct list_head list;
|
|
+ unsigned int refcnt;
|
|
int id;
|
|
char name[32];
|
|
int popularity;
|
|
@@ -17,6 +18,35 @@
|
|
static unsigned int cache_num = 0;
|
|
#define MAX_CACHE_SIZE 10
|
|
|
|
+static void __object_put(struct object *obj)
|
|
+{
|
|
+ if (--obj->refcnt == 0)
|
|
+ kfree(obj);
|
|
+}
|
|
+
|
|
+static void __object_get(struct object *obj)
|
|
+{
|
|
+ obj->refcnt++;
|
|
+}
|
|
+
|
|
+void object_put(struct object *obj)
|
|
+{
|
|
+ unsigned long flags;
|
|
+
|
|
+ spin_lock_irqsave(&cache_lock, flags);
|
|
+ __object_put(obj);
|
|
+ spin_unlock_irqrestore(&cache_lock, flags);
|
|
+}
|
|
+
|
|
+void object_get(struct object *obj)
|
|
+{
|
|
+ unsigned long flags;
|
|
+
|
|
+ spin_lock_irqsave(&cache_lock, flags);
|
|
+ __object_get(obj);
|
|
+ spin_unlock_irqrestore(&cache_lock, flags);
|
|
+}
|
|
+
|
|
/* Must be holding cache_lock */
|
|
static struct object *__cache_find(int id)
|
|
{
|
|
@@ -35,6 +65,7 @@
|
|
{
|
|
BUG_ON(!obj);
|
|
list_del(&obj->list);
|
|
+ __object_put(obj);
|
|
cache_num--;
|
|
}
|
|
|
|
@@ -63,6 +94,7 @@
|
|
strscpy(obj->name, name, sizeof(obj->name));
|
|
obj->id = id;
|
|
obj->popularity = 0;
|
|
+ obj->refcnt = 1; /* The cache holds a reference */
|
|
|
|
spin_lock_irqsave(&cache_lock, flags);
|
|
__cache_add(obj);
|
|
@@ -79,18 +111,15 @@
|
|
spin_unlock_irqrestore(&cache_lock, flags);
|
|
}
|
|
|
|
-int cache_find(int id, char *name)
|
|
+struct object *cache_find(int id)
|
|
{
|
|
struct object *obj;
|
|
- int ret = -ENOENT;
|
|
unsigned long flags;
|
|
|
|
spin_lock_irqsave(&cache_lock, flags);
|
|
obj = __cache_find(id);
|
|
- if (obj) {
|
|
- ret = 0;
|
|
- strcpy(name, obj->name);
|
|
- }
|
|
+ if (obj)
|
|
+ __object_get(obj);
|
|
spin_unlock_irqrestore(&cache_lock, flags);
|
|
- return ret;
|
|
+ return obj;
|
|
}
|
|
|
|
We encapsulate the reference counting in the standard 'get' and 'put'
|
|
functions. Now we can return the object itself from
|
|
cache_find() which has the advantage that the user can
|
|
now sleep holding the object (eg. to copy_to_user() to
|
|
name to userspace).
|
|
|
|
The other point to note is that I said a reference should be held for
|
|
every pointer to the object: thus the reference count is 1 when first
|
|
inserted into the cache. In some versions the framework does not hold a
|
|
reference count, but they are more complicated.
|
|
|
|
Using Atomic Operations For The Reference Count
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
In practice, :c:type:`atomic_t` would usually be used for refcnt. There are a
|
|
number of atomic operations defined in ``include/asm/atomic.h``: these
|
|
are guaranteed to be seen atomically from all CPUs in the system, so no
|
|
lock is required. In this case, it is simpler than using spinlocks,
|
|
although for anything non-trivial using spinlocks is clearer. The
|
|
atomic_inc() and atomic_dec_and_test()
|
|
are used instead of the standard increment and decrement operators, and
|
|
the lock is no longer used to protect the reference count itself.
|
|
|
|
::
|
|
|
|
--- cache.c.refcnt 2003-12-09 15:00:35.000000000 +1100
|
|
+++ cache.c.refcnt-atomic 2003-12-11 15:49:42.000000000 +1100
|
|
@@ -7,7 +7,7 @@
|
|
struct object
|
|
{
|
|
struct list_head list;
|
|
- unsigned int refcnt;
|
|
+ atomic_t refcnt;
|
|
int id;
|
|
char name[32];
|
|
int popularity;
|
|
@@ -18,33 +18,15 @@
|
|
static unsigned int cache_num = 0;
|
|
#define MAX_CACHE_SIZE 10
|
|
|
|
-static void __object_put(struct object *obj)
|
|
-{
|
|
- if (--obj->refcnt == 0)
|
|
- kfree(obj);
|
|
-}
|
|
-
|
|
-static void __object_get(struct object *obj)
|
|
-{
|
|
- obj->refcnt++;
|
|
-}
|
|
-
|
|
void object_put(struct object *obj)
|
|
{
|
|
- unsigned long flags;
|
|
-
|
|
- spin_lock_irqsave(&cache_lock, flags);
|
|
- __object_put(obj);
|
|
- spin_unlock_irqrestore(&cache_lock, flags);
|
|
+ if (atomic_dec_and_test(&obj->refcnt))
|
|
+ kfree(obj);
|
|
}
|
|
|
|
void object_get(struct object *obj)
|
|
{
|
|
- unsigned long flags;
|
|
-
|
|
- spin_lock_irqsave(&cache_lock, flags);
|
|
- __object_get(obj);
|
|
- spin_unlock_irqrestore(&cache_lock, flags);
|
|
+ atomic_inc(&obj->refcnt);
|
|
}
|
|
|
|
/* Must be holding cache_lock */
|
|
@@ -65,7 +47,7 @@
|
|
{
|
|
BUG_ON(!obj);
|
|
list_del(&obj->list);
|
|
- __object_put(obj);
|
|
+ object_put(obj);
|
|
cache_num--;
|
|
}
|
|
|
|
@@ -94,7 +76,7 @@
|
|
strscpy(obj->name, name, sizeof(obj->name));
|
|
obj->id = id;
|
|
obj->popularity = 0;
|
|
- obj->refcnt = 1; /* The cache holds a reference */
|
|
+ atomic_set(&obj->refcnt, 1); /* The cache holds a reference */
|
|
|
|
spin_lock_irqsave(&cache_lock, flags);
|
|
__cache_add(obj);
|
|
@@ -119,7 +101,7 @@
|
|
spin_lock_irqsave(&cache_lock, flags);
|
|
obj = __cache_find(id);
|
|
if (obj)
|
|
- __object_get(obj);
|
|
+ object_get(obj);
|
|
spin_unlock_irqrestore(&cache_lock, flags);
|
|
return obj;
|
|
}
|
|
|
|
Protecting The Objects Themselves
|
|
---------------------------------
|
|
|
|
In these examples, we assumed that the objects (except the reference
|
|
counts) never changed once they are created. If we wanted to allow the
|
|
name to change, there are three possibilities:
|
|
|
|
- You can make ``cache_lock`` non-static, and tell people to grab that
|
|
lock before changing the name in any object.
|
|
|
|
- You can provide a cache_obj_rename() which grabs this
|
|
lock and changes the name for the caller, and tell everyone to use
|
|
that function.
|
|
|
|
- You can make the ``cache_lock`` protect only the cache itself, and
|
|
use another lock to protect the name.
|
|
|
|
Theoretically, you can make the locks as fine-grained as one lock for
|
|
every field, for every object. In practice, the most common variants
|
|
are:
|
|
|
|
- One lock which protects the infrastructure (the ``cache`` list in
|
|
this example) and all the objects. This is what we have done so far.
|
|
|
|
- One lock which protects the infrastructure (including the list
|
|
pointers inside the objects), and one lock inside the object which
|
|
protects the rest of that object.
|
|
|
|
- Multiple locks to protect the infrastructure (eg. one lock per hash
|
|
chain), possibly with a separate per-object lock.
|
|
|
|
Here is the "lock-per-object" implementation:
|
|
|
|
::
|
|
|
|
--- cache.c.refcnt-atomic 2003-12-11 15:50:54.000000000 +1100
|
|
+++ cache.c.perobjectlock 2003-12-11 17:15:03.000000000 +1100
|
|
@@ -6,11 +6,17 @@
|
|
|
|
struct object
|
|
{
|
|
+ /* These two protected by cache_lock. */
|
|
struct list_head list;
|
|
+ int popularity;
|
|
+
|
|
atomic_t refcnt;
|
|
+
|
|
+ /* Doesn't change once created. */
|
|
int id;
|
|
+
|
|
+ spinlock_t lock; /* Protects the name */
|
|
char name[32];
|
|
- int popularity;
|
|
};
|
|
|
|
static DEFINE_SPINLOCK(cache_lock);
|
|
@@ -77,6 +84,7 @@
|
|
obj->id = id;
|
|
obj->popularity = 0;
|
|
atomic_set(&obj->refcnt, 1); /* The cache holds a reference */
|
|
+ spin_lock_init(&obj->lock);
|
|
|
|
spin_lock_irqsave(&cache_lock, flags);
|
|
__cache_add(obj);
|
|
|
|
Note that I decide that the popularity count should be protected by the
|
|
``cache_lock`` rather than the per-object lock: this is because it (like
|
|
the :c:type:`struct list_head <list_head>` inside the object)
|
|
is logically part of the infrastructure. This way, I don't need to grab
|
|
the lock of every object in __cache_add() when seeking
|
|
the least popular.
|
|
|
|
I also decided that the id member is unchangeable, so I don't need to
|
|
grab each object lock in __cache_find() to examine the
|
|
id: the object lock is only used by a caller who wants to read or write
|
|
the name field.
|
|
|
|
Note also that I added a comment describing what data was protected by
|
|
which locks. This is extremely important, as it describes the runtime
|
|
behavior of the code, and can be hard to gain from just reading. And as
|
|
Alan Cox says, “Lock data, not code”.
|
|
|
|
Common Problems
|
|
===============
|
|
|
|
Deadlock: Simple and Advanced
|
|
-----------------------------
|
|
|
|
There is a coding bug where a piece of code tries to grab a spinlock
|
|
twice: it will spin forever, waiting for the lock to be released
|
|
(spinlocks, rwlocks and mutexes are not recursive in Linux). This is
|
|
trivial to diagnose: not a
|
|
stay-up-five-nights-talk-to-fluffy-code-bunnies kind of problem.
|
|
|
|
For a slightly more complex case, imagine you have a region shared by a
|
|
softirq and user context. If you use a spin_lock() call
|
|
to protect it, it is possible that the user context will be interrupted
|
|
by the softirq while it holds the lock, and the softirq will then spin
|
|
forever trying to get the same lock.
|
|
|
|
Both of these are called deadlock, and as shown above, it can occur even
|
|
with a single CPU (although not on UP compiles, since spinlocks vanish
|
|
on kernel compiles with ``CONFIG_SMP``\ =n. You'll still get data
|
|
corruption in the second example).
|
|
|
|
This complete lockup is easy to diagnose: on SMP boxes the watchdog
|
|
timer or compiling with ``DEBUG_SPINLOCK`` set
|
|
(``include/linux/spinlock.h``) will show this up immediately when it
|
|
happens.
|
|
|
|
A more complex problem is the so-called 'deadly embrace', involving two
|
|
or more locks. Say you have a hash table: each entry in the table is a
|
|
spinlock, and a chain of hashed objects. Inside a softirq handler, you
|
|
sometimes want to alter an object from one place in the hash to another:
|
|
you grab the spinlock of the old hash chain and the spinlock of the new
|
|
hash chain, and delete the object from the old one, and insert it in the
|
|
new one.
|
|
|
|
There are two problems here. First, if your code ever tries to move the
|
|
object to the same chain, it will deadlock with itself as it tries to
|
|
lock it twice. Secondly, if the same softirq on another CPU is trying to
|
|
move another object in the reverse direction, the following could
|
|
happen:
|
|
|
|
+-----------------------+-----------------------+
|
|
| CPU 1 | CPU 2 |
|
|
+=======================+=======================+
|
|
| Grab lock A -> OK | Grab lock B -> OK |
|
|
+-----------------------+-----------------------+
|
|
| Grab lock B -> spin | Grab lock A -> spin |
|
|
+-----------------------+-----------------------+
|
|
|
|
Table: Consequences
|
|
|
|
The two CPUs will spin forever, waiting for the other to give up their
|
|
lock. It will look, smell, and feel like a crash.
|
|
|
|
Preventing Deadlock
|
|
-------------------
|
|
|
|
Textbooks will tell you that if you always lock in the same order, you
|
|
will never get this kind of deadlock. Practice will tell you that this
|
|
approach doesn't scale: when I create a new lock, I don't understand
|
|
enough of the kernel to figure out where in the 5000 lock hierarchy it
|
|
will fit.
|
|
|
|
The best locks are encapsulated: they never get exposed in headers, and
|
|
are never held around calls to non-trivial functions outside the same
|
|
file. You can read through this code and see that it will never
|
|
deadlock, because it never tries to grab another lock while it has that
|
|
one. People using your code don't even need to know you are using a
|
|
lock.
|
|
|
|
A classic problem here is when you provide callbacks or hooks: if you
|
|
call these with the lock held, you risk simple deadlock, or a deadly
|
|
embrace (who knows what the callback will do?). Remember, the other
|
|
programmers are out to get you, so don't do this.
|
|
|
|
Overzealous Prevention Of Deadlocks
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Deadlocks are problematic, but not as bad as data corruption. Code which
|
|
grabs a read lock, searches a list, fails to find what it wants, drops
|
|
the read lock, grabs a write lock and inserts the object has a race
|
|
condition.
|
|
|
|
If you don't see why, please stay the fuck away from my code.
|
|
|
|
Racing Timers: A Kernel Pastime
|
|
-------------------------------
|
|
|
|
Timers can produce their own special problems with races. Consider a
|
|
collection of objects (list, hash, etc) where each object has a timer
|
|
which is due to destroy it.
|
|
|
|
If you want to destroy the entire collection (say on module removal),
|
|
you might do the following::
|
|
|
|
/* THIS CODE BAD BAD BAD BAD: IF IT WAS ANY WORSE IT WOULD USE
|
|
HUNGARIAN NOTATION */
|
|
spin_lock_bh(&list_lock);
|
|
|
|
while (list) {
|
|
struct foo *next = list->next;
|
|
del_timer(&list->timer);
|
|
kfree(list);
|
|
list = next;
|
|
}
|
|
|
|
spin_unlock_bh(&list_lock);
|
|
|
|
|
|
Sooner or later, this will crash on SMP, because a timer can have just
|
|
gone off before the spin_lock_bh(), and it will only get
|
|
the lock after we spin_unlock_bh(), and then try to free
|
|
the element (which has already been freed!).
|
|
|
|
This can be avoided by checking the result of
|
|
del_timer(): if it returns 1, the timer has been deleted.
|
|
If 0, it means (in this case) that it is currently running, so we can
|
|
do::
|
|
|
|
retry:
|
|
spin_lock_bh(&list_lock);
|
|
|
|
while (list) {
|
|
struct foo *next = list->next;
|
|
if (!del_timer(&list->timer)) {
|
|
/* Give timer a chance to delete this */
|
|
spin_unlock_bh(&list_lock);
|
|
goto retry;
|
|
}
|
|
kfree(list);
|
|
list = next;
|
|
}
|
|
|
|
spin_unlock_bh(&list_lock);
|
|
|
|
|
|
Another common problem is deleting timers which restart themselves (by
|
|
calling add_timer() at the end of their timer function).
|
|
Because this is a fairly common case which is prone to races, you should
|
|
use del_timer_sync() (``include/linux/timer.h``) to
|
|
handle this case. It returns the number of times the timer had to be
|
|
deleted before we finally stopped it from adding itself back in.
|
|
|
|
Locking Speed
|
|
=============
|
|
|
|
There are three main things to worry about when considering speed of
|
|
some code which does locking. First is concurrency: how many things are
|
|
going to be waiting while someone else is holding a lock. Second is the
|
|
time taken to actually acquire and release an uncontended lock. Third is
|
|
using fewer, or smarter locks. I'm assuming that the lock is used fairly
|
|
often: otherwise, you wouldn't be concerned about efficiency.
|
|
|
|
Concurrency depends on how long the lock is usually held: you should
|
|
hold the lock for as long as needed, but no longer. In the cache
|
|
example, we always create the object without the lock held, and then
|
|
grab the lock only when we are ready to insert it in the list.
|
|
|
|
Acquisition times depend on how much damage the lock operations do to
|
|
the pipeline (pipeline stalls) and how likely it is that this CPU was
|
|
the last one to grab the lock (ie. is the lock cache-hot for this CPU):
|
|
on a machine with more CPUs, this likelihood drops fast. Consider a
|
|
700MHz Intel Pentium III: an instruction takes about 0.7ns, an atomic
|
|
increment takes about 58ns, a lock which is cache-hot on this CPU takes
|
|
160ns, and a cacheline transfer from another CPU takes an additional 170
|
|
to 360ns. (These figures from Paul McKenney's `Linux Journal RCU
|
|
article <http://www.linuxjournal.com/article.php?sid=6993>`__).
|
|
|
|
These two aims conflict: holding a lock for a short time might be done
|
|
by splitting locks into parts (such as in our final per-object-lock
|
|
example), but this increases the number of lock acquisitions, and the
|
|
results are often slower than having a single lock. This is another
|
|
reason to advocate locking simplicity.
|
|
|
|
The third concern is addressed below: there are some methods to reduce
|
|
the amount of locking which needs to be done.
|
|
|
|
Read/Write Lock Variants
|
|
------------------------
|
|
|
|
Both spinlocks and mutexes have read/write variants: ``rwlock_t`` and
|
|
:c:type:`struct rw_semaphore <rw_semaphore>`. These divide
|
|
users into two classes: the readers and the writers. If you are only
|
|
reading the data, you can get a read lock, but to write to the data you
|
|
need the write lock. Many people can hold a read lock, but a writer must
|
|
be sole holder.
|
|
|
|
If your code divides neatly along reader/writer lines (as our cache code
|
|
does), and the lock is held by readers for significant lengths of time,
|
|
using these locks can help. They are slightly slower than the normal
|
|
locks though, so in practice ``rwlock_t`` is not usually worthwhile.
|
|
|
|
Avoiding Locks: Read Copy Update
|
|
--------------------------------
|
|
|
|
There is a special method of read/write locking called Read Copy Update.
|
|
Using RCU, the readers can avoid taking a lock altogether: as we expect
|
|
our cache to be read more often than updated (otherwise the cache is a
|
|
waste of time), it is a candidate for this optimization.
|
|
|
|
How do we get rid of read locks? Getting rid of read locks means that
|
|
writers may be changing the list underneath the readers. That is
|
|
actually quite simple: we can read a linked list while an element is
|
|
being added if the writer adds the element very carefully. For example,
|
|
adding ``new`` to a single linked list called ``list``::
|
|
|
|
new->next = list->next;
|
|
wmb();
|
|
list->next = new;
|
|
|
|
|
|
The wmb() is a write memory barrier. It ensures that the
|
|
first operation (setting the new element's ``next`` pointer) is complete
|
|
and will be seen by all CPUs, before the second operation is (putting
|
|
the new element into the list). This is important, since modern
|
|
compilers and modern CPUs can both reorder instructions unless told
|
|
otherwise: we want a reader to either not see the new element at all, or
|
|
see the new element with the ``next`` pointer correctly pointing at the
|
|
rest of the list.
|
|
|
|
Fortunately, there is a function to do this for standard
|
|
:c:type:`struct list_head <list_head>` lists:
|
|
list_add_rcu() (``include/linux/list.h``).
|
|
|
|
Removing an element from the list is even simpler: we replace the
|
|
pointer to the old element with a pointer to its successor, and readers
|
|
will either see it, or skip over it.
|
|
|
|
::
|
|
|
|
list->next = old->next;
|
|
|
|
|
|
There is list_del_rcu() (``include/linux/list.h``) which
|
|
does this (the normal version poisons the old object, which we don't
|
|
want).
|
|
|
|
The reader must also be careful: some CPUs can look through the ``next``
|
|
pointer to start reading the contents of the next element early, but
|
|
don't realize that the pre-fetched contents is wrong when the ``next``
|
|
pointer changes underneath them. Once again, there is a
|
|
list_for_each_entry_rcu() (``include/linux/list.h``)
|
|
to help you. Of course, writers can just use
|
|
list_for_each_entry(), since there cannot be two
|
|
simultaneous writers.
|
|
|
|
Our final dilemma is this: when can we actually destroy the removed
|
|
element? Remember, a reader might be stepping through this element in
|
|
the list right now: if we free this element and the ``next`` pointer
|
|
changes, the reader will jump off into garbage and crash. We need to
|
|
wait until we know that all the readers who were traversing the list
|
|
when we deleted the element are finished. We use
|
|
call_rcu() to register a callback which will actually
|
|
destroy the object once all pre-existing readers are finished.
|
|
Alternatively, synchronize_rcu() may be used to block
|
|
until all pre-existing are finished.
|
|
|
|
But how does Read Copy Update know when the readers are finished? The
|
|
method is this: firstly, the readers always traverse the list inside
|
|
rcu_read_lock()/rcu_read_unlock() pairs:
|
|
these simply disable preemption so the reader won't go to sleep while
|
|
reading the list.
|
|
|
|
RCU then waits until every other CPU has slept at least once: since
|
|
readers cannot sleep, we know that any readers which were traversing the
|
|
list during the deletion are finished, and the callback is triggered.
|
|
The real Read Copy Update code is a little more optimized than this, but
|
|
this is the fundamental idea.
|
|
|
|
::
|
|
|
|
--- cache.c.perobjectlock 2003-12-11 17:15:03.000000000 +1100
|
|
+++ cache.c.rcupdate 2003-12-11 17:55:14.000000000 +1100
|
|
@@ -1,15 +1,18 @@
|
|
#include <linux/list.h>
|
|
#include <linux/slab.h>
|
|
#include <linux/string.h>
|
|
+#include <linux/rcupdate.h>
|
|
#include <linux/mutex.h>
|
|
#include <asm/errno.h>
|
|
|
|
struct object
|
|
{
|
|
- /* These two protected by cache_lock. */
|
|
+ /* This is protected by RCU */
|
|
struct list_head list;
|
|
int popularity;
|
|
|
|
+ struct rcu_head rcu;
|
|
+
|
|
atomic_t refcnt;
|
|
|
|
/* Doesn't change once created. */
|
|
@@ -40,7 +43,7 @@
|
|
{
|
|
struct object *i;
|
|
|
|
- list_for_each_entry(i, &cache, list) {
|
|
+ list_for_each_entry_rcu(i, &cache, list) {
|
|
if (i->id == id) {
|
|
i->popularity++;
|
|
return i;
|
|
@@ -49,19 +52,25 @@
|
|
return NULL;
|
|
}
|
|
|
|
+/* Final discard done once we know no readers are looking. */
|
|
+static void cache_delete_rcu(void *arg)
|
|
+{
|
|
+ object_put(arg);
|
|
+}
|
|
+
|
|
/* Must be holding cache_lock */
|
|
static void __cache_delete(struct object *obj)
|
|
{
|
|
BUG_ON(!obj);
|
|
- list_del(&obj->list);
|
|
- object_put(obj);
|
|
+ list_del_rcu(&obj->list);
|
|
cache_num--;
|
|
+ call_rcu(&obj->rcu, cache_delete_rcu);
|
|
}
|
|
|
|
/* Must be holding cache_lock */
|
|
static void __cache_add(struct object *obj)
|
|
{
|
|
- list_add(&obj->list, &cache);
|
|
+ list_add_rcu(&obj->list, &cache);
|
|
if (++cache_num > MAX_CACHE_SIZE) {
|
|
struct object *i, *outcast = NULL;
|
|
list_for_each_entry(i, &cache, list) {
|
|
@@ -104,12 +114,11 @@
|
|
struct object *cache_find(int id)
|
|
{
|
|
struct object *obj;
|
|
- unsigned long flags;
|
|
|
|
- spin_lock_irqsave(&cache_lock, flags);
|
|
+ rcu_read_lock();
|
|
obj = __cache_find(id);
|
|
if (obj)
|
|
object_get(obj);
|
|
- spin_unlock_irqrestore(&cache_lock, flags);
|
|
+ rcu_read_unlock();
|
|
return obj;
|
|
}
|
|
|
|
Note that the reader will alter the popularity member in
|
|
__cache_find(), and now it doesn't hold a lock. One
|
|
solution would be to make it an ``atomic_t``, but for this usage, we
|
|
don't really care about races: an approximate result is good enough, so
|
|
I didn't change it.
|
|
|
|
The result is that cache_find() requires no
|
|
synchronization with any other functions, so is almost as fast on SMP as
|
|
it would be on UP.
|
|
|
|
There is a further optimization possible here: remember our original
|
|
cache code, where there were no reference counts and the caller simply
|
|
held the lock whenever using the object? This is still possible: if you
|
|
hold the lock, no one can delete the object, so you don't need to get
|
|
and put the reference count.
|
|
|
|
Now, because the 'read lock' in RCU is simply disabling preemption, a
|
|
caller which always has preemption disabled between calling
|
|
cache_find() and object_put() does not
|
|
need to actually get and put the reference count: we could expose
|
|
__cache_find() by making it non-static, and such
|
|
callers could simply call that.
|
|
|
|
The benefit here is that the reference count is not written to: the
|
|
object is not altered in any way, which is much faster on SMP machines
|
|
due to caching.
|
|
|
|
Per-CPU Data
|
|
------------
|
|
|
|
Another technique for avoiding locking which is used fairly widely is to
|
|
duplicate information for each CPU. For example, if you wanted to keep a
|
|
count of a common condition, you could use a spin lock and a single
|
|
counter. Nice and simple.
|
|
|
|
If that was too slow (it's usually not, but if you've got a really big
|
|
machine to test on and can show that it is), you could instead use a
|
|
counter for each CPU, then none of them need an exclusive lock. See
|
|
DEFINE_PER_CPU(), get_cpu_var() and
|
|
put_cpu_var() (``include/linux/percpu.h``).
|
|
|
|
Of particular use for simple per-cpu counters is the ``local_t`` type,
|
|
and the cpu_local_inc() and related functions, which are
|
|
more efficient than simple code on some architectures
|
|
(``include/asm/local.h``).
|
|
|
|
Note that there is no simple, reliable way of getting an exact value of
|
|
such a counter, without introducing more locks. This is not a problem
|
|
for some uses.
|
|
|
|
Data Which Mostly Used By An IRQ Handler
|
|
----------------------------------------
|
|
|
|
If data is always accessed from within the same IRQ handler, you don't
|
|
need a lock at all: the kernel already guarantees that the irq handler
|
|
will not run simultaneously on multiple CPUs.
|
|
|
|
Manfred Spraul points out that you can still do this, even if the data
|
|
is very occasionally accessed in user context or softirqs/tasklets. The
|
|
irq handler doesn't use a lock, and all other accesses are done as so::
|
|
|
|
spin_lock(&lock);
|
|
disable_irq(irq);
|
|
...
|
|
enable_irq(irq);
|
|
spin_unlock(&lock);
|
|
|
|
The disable_irq() prevents the irq handler from running
|
|
(and waits for it to finish if it's currently running on other CPUs).
|
|
The spinlock prevents any other accesses happening at the same time.
|
|
Naturally, this is slower than just a spin_lock_irq()
|
|
call, so it only makes sense if this type of access happens extremely
|
|
rarely.
|
|
|
|
What Functions Are Safe To Call From Interrupts?
|
|
================================================
|
|
|
|
Many functions in the kernel sleep (ie. call schedule()) directly or
|
|
indirectly: you can never call them while holding a spinlock, or with
|
|
preemption disabled. This also means you need to be in user context:
|
|
calling them from an interrupt is illegal.
|
|
|
|
Some Functions Which Sleep
|
|
--------------------------
|
|
|
|
The most common ones are listed below, but you usually have to read the
|
|
code to find out if other calls are safe. If everyone else who calls it
|
|
can sleep, you probably need to be able to sleep, too. In particular,
|
|
registration and deregistration functions usually expect to be called
|
|
from user context, and can sleep.
|
|
|
|
- Accesses to userspace:
|
|
|
|
- copy_from_user()
|
|
|
|
- copy_to_user()
|
|
|
|
- get_user()
|
|
|
|
- put_user()
|
|
|
|
- kmalloc(GP_KERNEL) <kmalloc>`
|
|
|
|
- mutex_lock_interruptible() and
|
|
mutex_lock()
|
|
|
|
There is a mutex_trylock() which does not sleep.
|
|
Still, it must not be used inside interrupt context since its
|
|
implementation is not safe for that. mutex_unlock()
|
|
will also never sleep. It cannot be used in interrupt context either
|
|
since a mutex must be released by the same task that acquired it.
|
|
|
|
Some Functions Which Don't Sleep
|
|
--------------------------------
|
|
|
|
Some functions are safe to call from any context, or holding almost any
|
|
lock.
|
|
|
|
- printk()
|
|
|
|
- kfree()
|
|
|
|
- add_timer() and del_timer()
|
|
|
|
Mutex API reference
|
|
===================
|
|
|
|
.. kernel-doc:: include/linux/mutex.h
|
|
:internal:
|
|
|
|
.. kernel-doc:: kernel/locking/mutex.c
|
|
:export:
|
|
|
|
Futex API reference
|
|
===================
|
|
|
|
.. kernel-doc:: kernel/futex.c
|
|
:internal:
|
|
|
|
Further reading
|
|
===============
|
|
|
|
- ``Documentation/locking/spinlocks.rst``: Linus Torvalds' spinlocking
|
|
tutorial in the kernel sources.
|
|
|
|
- Unix Systems for Modern Architectures: Symmetric Multiprocessing and
|
|
Caching for Kernel Programmers:
|
|
|
|
Curt Schimmel's very good introduction to kernel level locking (not
|
|
written for Linux, but nearly everything applies). The book is
|
|
expensive, but really worth every penny to understand SMP locking.
|
|
[ISBN: 0201633388]
|
|
|
|
Thanks
|
|
======
|
|
|
|
Thanks to Telsa Gwynne for DocBooking, neatening and adding style.
|
|
|
|
Thanks to Martin Pool, Philipp Rumpf, Stephen Rothwell, Paul Mackerras,
|
|
Ruedi Aschwanden, Alan Cox, Manfred Spraul, Tim Waugh, Pete Zaitcev,
|
|
James Morris, Robert Love, Paul McKenney, John Ashby for proofreading,
|
|
correcting, flaming, commenting.
|
|
|
|
Thanks to the cabal for having no influence on this document.
|
|
|
|
Glossary
|
|
========
|
|
|
|
preemption
|
|
Prior to 2.5, or when ``CONFIG_PREEMPT`` is unset, processes in user
|
|
context inside the kernel would not preempt each other (ie. you had that
|
|
CPU until you gave it up, except for interrupts). With the addition of
|
|
``CONFIG_PREEMPT`` in 2.5.4, this changed: when in user context, higher
|
|
priority tasks can "cut in": spinlocks were changed to disable
|
|
preemption, even on UP.
|
|
|
|
bh
|
|
Bottom Half: for historical reasons, functions with '_bh' in them often
|
|
now refer to any software interrupt, e.g. spin_lock_bh()
|
|
blocks any software interrupt on the current CPU. Bottom halves are
|
|
deprecated, and will eventually be replaced by tasklets. Only one bottom
|
|
half will be running at any time.
|
|
|
|
Hardware Interrupt / Hardware IRQ
|
|
Hardware interrupt request. in_irq() returns true in a
|
|
hardware interrupt handler.
|
|
|
|
Interrupt Context
|
|
Not user context: processing a hardware irq or software irq. Indicated
|
|
by the in_interrupt() macro returning true.
|
|
|
|
SMP
|
|
Symmetric Multi-Processor: kernels compiled for multiple-CPU machines.
|
|
(``CONFIG_SMP=y``).
|
|
|
|
Software Interrupt / softirq
|
|
Software interrupt handler. in_irq() returns false;
|
|
in_softirq() returns true. Tasklets and softirqs both
|
|
fall into the category of 'software interrupts'.
|
|
|
|
Strictly speaking a softirq is one of up to 32 enumerated software
|
|
interrupts which can run on multiple CPUs at once. Sometimes used to
|
|
refer to tasklets as well (ie. all software interrupts).
|
|
|
|
tasklet
|
|
A dynamically-registrable software interrupt, which is guaranteed to
|
|
only run on one CPU at a time.
|
|
|
|
timer
|
|
A dynamically-registrable software interrupt, which is run at (or close
|
|
to) a given time. When running, it is just like a tasklet (in fact, they
|
|
are called from the ``TIMER_SOFTIRQ``).
|
|
|
|
UP
|
|
Uni-Processor: Non-SMP. (``CONFIG_SMP=n``).
|
|
|
|
User Context
|
|
The kernel executing on behalf of a particular process (ie. a system
|
|
call or trap) or kernel thread. You can tell which process with the
|
|
``current`` macro.) Not to be confused with userspace. Can be
|
|
interrupted by software or hardware interrupts.
|
|
|
|
Userspace
|
|
A process executing its own code outside the kernel.
|