forked from luck/tmp_suning_uos_patched
4af60a543b
[ Upstream commit 043c5bb3c4f43670ab4fea0b847373ab42d25f3e ] When loading in parallel multiple programs which use the same to-be pinned map, it is possible that two instances of the loader will call bpf_object__create_maps() at the same time. If the map doesn't exist when both instances call bpf_object__reuse_map(), then one of the instances will fail with EEXIST when calling bpf_map__pin(). Fix the race by retrying reusing a map if bpf_map__pin() returns EEXIST. The fix is similar to the one in iproute2: e4c4685fd6e4 ("bpf: Fix race condition with map pinning"). Before retrying the pinning, we don't do any special cleaning of an internal map state. The closer code inspection revealed that it's not required: - bpf_object__create_map(): map->inner_map is destroyed after a successful call, map->fd is closed if pinning fails. - bpf_object__populate_internal_map(): created map elements is destroyed upon close(map->fd). - init_map_slots(): slots are freed after their initialization. Signed-off-by: Martynas Pumputis <m@lambda.lt> Signed-off-by: Andrii Nakryiko <andrii@kernel.org> Link: https://lore.kernel.org/bpf/20210726152001.34845-1-m@lambda.lt Signed-off-by: Sasha Levin <sashal@kernel.org> |
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api | ||
bpf | ||
lockdep | ||
perf | ||
subcmd | ||
symbol | ||
traceevent | ||
argv_split.c | ||
bitmap.c | ||
ctype.c | ||
find_bit.c | ||
hweight.c | ||
rbtree.c | ||
str_error_r.c | ||
string.c | ||
vsprintf.c | ||
zalloc.c |