forked from luck/tmp_suning_uos_patched
93431e0607
Rationale: Reduces attack surface on kernel devs opening the links for MITM as HTTPS traffic is much harder to manipulate. Deterministic algorithm: For each file: For each line: If doesn't contain `\bxmlns\b`: For each link, `\bhttp://[^# \t\r\n]*(?:\w|/)`: If both the HTTP and HTTPS versions return 200 OK and serve the same content: Replace HTTP with HTTPS. Signed-off-by: Alexander A. Klimov <grandmaster@al2klimov.de> Link: https://lore.kernel.org/r/20200526060544.25127-1-grandmaster@al2klimov.de Signed-off-by: Jonathan Corbet <corbet@lwn.net>
179 lines
9.5 KiB
ReStructuredText
179 lines
9.5 KiB
ReStructuredText
.. _development_advancedtopics:
|
|
|
|
Advanced topics
|
|
===============
|
|
|
|
At this point, hopefully, you have a handle on how the development process
|
|
works. There is still more to learn, however! This section will cover a
|
|
number of topics which can be helpful for developers wanting to become a
|
|
regular part of the Linux kernel development process.
|
|
|
|
Managing patches with git
|
|
-------------------------
|
|
|
|
The use of distributed version control for the kernel began in early 2002,
|
|
when Linus first started playing with the proprietary BitKeeper
|
|
application. While BitKeeper was controversial, the approach to software
|
|
version management it embodied most certainly was not. Distributed version
|
|
control enabled an immediate acceleration of the kernel development
|
|
project. In current times, there are several free alternatives to
|
|
BitKeeper. For better or for worse, the kernel project has settled on git
|
|
as its tool of choice.
|
|
|
|
Managing patches with git can make life much easier for the developer,
|
|
especially as the volume of those patches grows. Git also has its rough
|
|
edges and poses certain hazards; it is a young and powerful tool which is
|
|
still being civilized by its developers. This document will not attempt to
|
|
teach the reader how to use git; that would be sufficient material for a
|
|
long document in its own right. Instead, the focus here will be on how git
|
|
fits into the kernel development process in particular. Developers who
|
|
wish to come up to speed with git will find more information at:
|
|
|
|
https://git-scm.com/
|
|
|
|
https://www.kernel.org/pub/software/scm/git/docs/user-manual.html
|
|
|
|
and on various tutorials found on the web.
|
|
|
|
The first order of business is to read the above sites and get a solid
|
|
understanding of how git works before trying to use it to make patches
|
|
available to others. A git-using developer should be able to obtain a copy
|
|
of the mainline repository, explore the revision history, commit changes to
|
|
the tree, use branches, etc. An understanding of git's tools for the
|
|
rewriting of history (such as rebase) is also useful. Git comes with its
|
|
own terminology and concepts; a new user of git should know about refs,
|
|
remote branches, the index, fast-forward merges, pushes and pulls, detached
|
|
heads, etc. It can all be a little intimidating at the outset, but the
|
|
concepts are not that hard to grasp with a bit of study.
|
|
|
|
Using git to generate patches for submission by email can be a good
|
|
exercise while coming up to speed.
|
|
|
|
When you are ready to start putting up git trees for others to look at, you
|
|
will, of course, need a server that can be pulled from. Setting up such a
|
|
server with git-daemon is relatively straightforward if you have a system
|
|
which is accessible to the Internet. Otherwise, free, public hosting sites
|
|
(Github, for example) are starting to appear on the net. Established
|
|
developers can get an account on kernel.org, but those are not easy to come
|
|
by; see https://kernel.org/faq/ for more information.
|
|
|
|
The normal git workflow involves the use of a lot of branches. Each line
|
|
of development can be separated into a separate "topic branch" and
|
|
maintained independently. Branches in git are cheap, there is no reason to
|
|
not make free use of them. And, in any case, you should not do your
|
|
development in any branch which you intend to ask others to pull from.
|
|
Publicly-available branches should be created with care; merge in patches
|
|
from development branches when they are in complete form and ready to go -
|
|
not before.
|
|
|
|
Git provides some powerful tools which can allow you to rewrite your
|
|
development history. An inconvenient patch (one which breaks bisection,
|
|
say, or which has some other sort of obvious bug) can be fixed in place or
|
|
made to disappear from the history entirely. A patch series can be
|
|
rewritten as if it had been written on top of today's mainline, even though
|
|
you have been working on it for months. Changes can be transparently
|
|
shifted from one branch to another. And so on. Judicious use of git's
|
|
ability to revise history can help in the creation of clean patch sets with
|
|
fewer problems.
|
|
|
|
Excessive use of this capability can lead to other problems, though, beyond
|
|
a simple obsession for the creation of the perfect project history.
|
|
Rewriting history will rewrite the changes contained in that history,
|
|
turning a tested (hopefully) kernel tree into an untested one. But, beyond
|
|
that, developers cannot easily collaborate if they do not have a shared
|
|
view of the project history; if you rewrite history which other developers
|
|
have pulled into their repositories, you will make life much more difficult
|
|
for those developers. So a simple rule of thumb applies here: history
|
|
which has been exported to others should generally be seen as immutable
|
|
thereafter.
|
|
|
|
So, once you push a set of changes to your publicly-available server, those
|
|
changes should not be rewritten. Git will attempt to enforce this rule if
|
|
you try to push changes which do not result in a fast-forward merge
|
|
(i.e. changes which do not share the same history). It is possible to
|
|
override this check, and there may be times when it is necessary to rewrite
|
|
an exported tree. Moving changesets between trees to avoid conflicts in
|
|
linux-next is one example. But such actions should be rare. This is one
|
|
of the reasons why development should be done in private branches (which
|
|
can be rewritten if necessary) and only moved into public branches when
|
|
it's in a reasonably advanced state.
|
|
|
|
As the mainline (or other tree upon which a set of changes is based)
|
|
advances, it is tempting to merge with that tree to stay on the leading
|
|
edge. For a private branch, rebasing can be an easy way to keep up with
|
|
another tree, but rebasing is not an option once a tree is exported to the
|
|
world. Once that happens, a full merge must be done. Merging occasionally
|
|
makes good sense, but overly frequent merges can clutter the history
|
|
needlessly. Suggested technique in this case is to merge infrequently, and
|
|
generally only at specific release points (such as a mainline -rc
|
|
release). If you are nervous about specific changes, you can always
|
|
perform test merges in a private branch. The git "rerere" tool can be
|
|
useful in such situations; it remembers how merge conflicts were resolved
|
|
so that you don't have to do the same work twice.
|
|
|
|
One of the biggest recurring complaints about tools like git is this: the
|
|
mass movement of patches from one repository to another makes it easy to
|
|
slip in ill-advised changes which go into the mainline below the review
|
|
radar. Kernel developers tend to get unhappy when they see that kind of
|
|
thing happening; putting up a git tree with unreviewed or off-topic patches
|
|
can affect your ability to get trees pulled in the future. Quoting Linus:
|
|
|
|
::
|
|
|
|
You can send me patches, but for me to pull a git patch from you, I
|
|
need to know that you know what you're doing, and I need to be able
|
|
to trust things *without* then having to go and check every
|
|
individual change by hand.
|
|
|
|
(https://lwn.net/Articles/224135/).
|
|
|
|
To avoid this kind of situation, ensure that all patches within a given
|
|
branch stick closely to the associated topic; a "driver fixes" branch
|
|
should not be making changes to the core memory management code. And, most
|
|
importantly, do not use a git tree to bypass the review process. Post an
|
|
occasional summary of the tree to the relevant list, and, when the time is
|
|
right, request that the tree be included in linux-next.
|
|
|
|
If and when others start to send patches for inclusion into your tree,
|
|
don't forget to review them. Also ensure that you maintain the correct
|
|
authorship information; the git "am" tool does its best in this regard, but
|
|
you may have to add a "From:" line to the patch if it has been relayed to
|
|
you via a third party.
|
|
|
|
When requesting a pull, be sure to give all the relevant information: where
|
|
your tree is, what branch to pull, and what changes will result from the
|
|
pull. The git request-pull command can be helpful in this regard; it will
|
|
format the request as other developers expect, and will also check to be
|
|
sure that you have remembered to push those changes to the public server.
|
|
|
|
|
|
Reviewing patches
|
|
-----------------
|
|
|
|
Some readers will certainly object to putting this section with "advanced
|
|
topics" on the grounds that even beginning kernel developers should be
|
|
reviewing patches. It is certainly true that there is no better way to
|
|
learn how to program in the kernel environment than by looking at code
|
|
posted by others. In addition, reviewers are forever in short supply; by
|
|
looking at code you can make a significant contribution to the process as a
|
|
whole.
|
|
|
|
Reviewing code can be an intimidating prospect, especially for a new kernel
|
|
developer who may well feel nervous about questioning code - in public -
|
|
which has been posted by those with more experience. Even code written by
|
|
the most experienced developers can be improved, though. Perhaps the best
|
|
piece of advice for reviewers (all reviewers) is this: phrase review
|
|
comments as questions rather than criticisms. Asking "how does the lock
|
|
get released in this path?" will always work better than stating "the
|
|
locking here is wrong."
|
|
|
|
Different developers will review code from different points of view. Some
|
|
are mostly concerned with coding style and whether code lines have trailing
|
|
white space. Others will focus primarily on whether the change implemented
|
|
by the patch as a whole is a good thing for the kernel or not. Yet others
|
|
will check for problematic locking, excessive stack usage, possible
|
|
security issues, duplication of code found elsewhere, adequate
|
|
documentation, adverse effects on performance, user-space ABI changes, etc.
|
|
All types of review, if they lead to better code going into the kernel, are
|
|
welcome and worthwhile.
|