forked from luck/tmp_suning_uos_patched
1da177e4c3
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
246 lines
5.7 KiB
C
246 lines
5.7 KiB
C
/*
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* linux/fs/lockd/clntlock.c
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*
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* Lock handling for the client side NLM implementation
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*
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* Copyright (C) 1996, Olaf Kirch <okir@monad.swb.de>
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*/
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#include <linux/module.h>
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#include <linux/types.h>
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#include <linux/time.h>
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#include <linux/nfs_fs.h>
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#include <linux/sunrpc/clnt.h>
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#include <linux/sunrpc/svc.h>
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#include <linux/lockd/lockd.h>
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#include <linux/smp_lock.h>
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#define NLMDBG_FACILITY NLMDBG_CLIENT
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/*
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* Local function prototypes
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*/
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static int reclaimer(void *ptr);
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/*
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* The following functions handle blocking and granting from the
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* client perspective.
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*/
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/*
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* This is the representation of a blocked client lock.
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*/
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struct nlm_wait {
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struct nlm_wait * b_next; /* linked list */
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wait_queue_head_t b_wait; /* where to wait on */
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struct nlm_host * b_host;
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struct file_lock * b_lock; /* local file lock */
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unsigned short b_reclaim; /* got to reclaim lock */
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u32 b_status; /* grant callback status */
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};
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static struct nlm_wait * nlm_blocked;
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/*
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* Block on a lock
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*/
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int
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nlmclnt_block(struct nlm_host *host, struct file_lock *fl, u32 *statp)
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{
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struct nlm_wait block, **head;
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int err;
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u32 pstate;
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block.b_host = host;
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block.b_lock = fl;
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init_waitqueue_head(&block.b_wait);
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block.b_status = NLM_LCK_BLOCKED;
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block.b_next = nlm_blocked;
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nlm_blocked = █
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/* Remember pseudo nsm state */
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pstate = host->h_state;
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/* Go to sleep waiting for GRANT callback. Some servers seem
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* to lose callbacks, however, so we're going to poll from
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* time to time just to make sure.
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*
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* For now, the retry frequency is pretty high; normally
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* a 1 minute timeout would do. See the comment before
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* nlmclnt_lock for an explanation.
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*/
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sleep_on_timeout(&block.b_wait, 30*HZ);
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for (head = &nlm_blocked; *head; head = &(*head)->b_next) {
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if (*head == &block) {
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*head = block.b_next;
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break;
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}
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}
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if (!signalled()) {
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*statp = block.b_status;
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return 0;
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}
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/* Okay, we were interrupted. Cancel the pending request
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* unless the server has rebooted.
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*/
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if (pstate == host->h_state && (err = nlmclnt_cancel(host, fl)) < 0)
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printk(KERN_NOTICE
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"lockd: CANCEL call failed (errno %d)\n", -err);
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return -ERESTARTSYS;
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}
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/*
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* The server lockd has called us back to tell us the lock was granted
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*/
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u32
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nlmclnt_grant(struct nlm_lock *lock)
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{
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struct nlm_wait *block;
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/*
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* Look up blocked request based on arguments.
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* Warning: must not use cookie to match it!
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*/
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for (block = nlm_blocked; block; block = block->b_next) {
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if (nlm_compare_locks(block->b_lock, &lock->fl))
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break;
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}
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/* Ooops, no blocked request found. */
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if (block == NULL)
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return nlm_lck_denied;
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/* Alright, we found the lock. Set the return status and
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* wake up the caller.
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*/
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block->b_status = NLM_LCK_GRANTED;
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wake_up(&block->b_wait);
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return nlm_granted;
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}
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/*
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* The following procedures deal with the recovery of locks after a
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* server crash.
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*/
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/*
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* Mark the locks for reclaiming.
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* FIXME: In 2.5 we don't want to iterate through any global file_lock_list.
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* Maintain NLM lock reclaiming lists in the nlm_host instead.
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*/
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static
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void nlmclnt_mark_reclaim(struct nlm_host *host)
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{
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struct file_lock *fl;
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struct inode *inode;
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struct list_head *tmp;
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list_for_each(tmp, &file_lock_list) {
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fl = list_entry(tmp, struct file_lock, fl_link);
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inode = fl->fl_file->f_dentry->d_inode;
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if (inode->i_sb->s_magic != NFS_SUPER_MAGIC)
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continue;
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if (fl->fl_u.nfs_fl.owner->host != host)
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continue;
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if (!(fl->fl_u.nfs_fl.flags & NFS_LCK_GRANTED))
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continue;
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fl->fl_u.nfs_fl.flags |= NFS_LCK_RECLAIM;
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}
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}
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/*
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* Someone has sent us an SM_NOTIFY. Ensure we bind to the new port number,
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* that we mark locks for reclaiming, and that we bump the pseudo NSM state.
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*/
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static inline
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void nlmclnt_prepare_reclaim(struct nlm_host *host, u32 newstate)
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{
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host->h_monitored = 0;
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host->h_nsmstate = newstate;
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host->h_state++;
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host->h_nextrebind = 0;
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nlm_rebind_host(host);
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nlmclnt_mark_reclaim(host);
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dprintk("NLM: reclaiming locks for host %s", host->h_name);
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}
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/*
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* Reclaim all locks on server host. We do this by spawning a separate
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* reclaimer thread.
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*/
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void
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nlmclnt_recovery(struct nlm_host *host, u32 newstate)
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{
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if (host->h_reclaiming++) {
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if (host->h_nsmstate == newstate)
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return;
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nlmclnt_prepare_reclaim(host, newstate);
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} else {
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nlmclnt_prepare_reclaim(host, newstate);
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nlm_get_host(host);
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__module_get(THIS_MODULE);
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if (kernel_thread(reclaimer, host, CLONE_KERNEL) < 0)
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module_put(THIS_MODULE);
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}
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}
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static int
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reclaimer(void *ptr)
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{
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struct nlm_host *host = (struct nlm_host *) ptr;
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struct nlm_wait *block;
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struct list_head *tmp;
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struct file_lock *fl;
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struct inode *inode;
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daemonize("%s-reclaim", host->h_name);
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allow_signal(SIGKILL);
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/* This one ensures that our parent doesn't terminate while the
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* reclaim is in progress */
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lock_kernel();
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lockd_up();
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/* First, reclaim all locks that have been marked. */
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restart:
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list_for_each(tmp, &file_lock_list) {
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fl = list_entry(tmp, struct file_lock, fl_link);
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inode = fl->fl_file->f_dentry->d_inode;
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if (inode->i_sb->s_magic != NFS_SUPER_MAGIC)
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continue;
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if (fl->fl_u.nfs_fl.owner->host != host)
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continue;
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if (!(fl->fl_u.nfs_fl.flags & NFS_LCK_RECLAIM))
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continue;
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fl->fl_u.nfs_fl.flags &= ~NFS_LCK_RECLAIM;
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nlmclnt_reclaim(host, fl);
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if (signalled())
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break;
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goto restart;
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}
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host->h_reclaiming = 0;
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/* Now, wake up all processes that sleep on a blocked lock */
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for (block = nlm_blocked; block; block = block->b_next) {
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if (block->b_host == host) {
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block->b_status = NLM_LCK_DENIED_GRACE_PERIOD;
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wake_up(&block->b_wait);
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}
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}
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/* Release host handle after use */
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nlm_release_host(host);
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lockd_down();
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unlock_kernel();
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module_put_and_exit(0);
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}
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