kernel_optimize_test/arch/x86/crypto/sha256-avx-asm.S
Masahiro Yamada 42251572c4 x86: remove always-defined CONFIG_AS_AVX
CONFIG_AS_AVX was introduced by commit ea4d26ae24 ("raid5: add AVX
optimized RAID5 checksumming").

We raise the minimal supported binutils version from time to time.
The last bump was commit 1fb12b35e5 ("kbuild: Raise the minimum
required binutils version to 2.21").

I confirmed the code in $(call as-instr,...) can be assembled by the
binutils 2.21 assembler and also by LLVM integrated assembler.

Remove CONFIG_AS_AVX, which is always defined.

Signed-off-by: Masahiro Yamada <masahiroy@kernel.org>
Reviewed-by: Jason A. Donenfeld <Jason@zx2c4.com>
Acked-by: Ingo Molnar <mingo@kernel.org>
2020-04-09 00:01:59 +09:00

500 lines
17 KiB
ArmAsm

########################################################################
# Implement fast SHA-256 with AVX1 instructions. (x86_64)
#
# Copyright (C) 2013 Intel Corporation.
#
# Authors:
# James Guilford <james.guilford@intel.com>
# Kirk Yap <kirk.s.yap@intel.com>
# Tim Chen <tim.c.chen@linux.intel.com>
#
# This software is available to you under a choice of one of two
# licenses. You may choose to be licensed under the terms of the GNU
# General Public License (GPL) Version 2, available from the file
# COPYING in the main directory of this source tree, or the
# OpenIB.org BSD license below:
#
# Redistribution and use in source and binary forms, with or
# without modification, are permitted provided that the following
# conditions are met:
#
# - Redistributions of source code must retain the above
# copyright notice, this list of conditions and the following
# disclaimer.
#
# - Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials
# provided with the distribution.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
########################################################################
#
# This code is described in an Intel White-Paper:
# "Fast SHA-256 Implementations on Intel Architecture Processors"
#
# To find it, surf to http://www.intel.com/p/en_US/embedded
# and search for that title.
#
########################################################################
# This code schedules 1 block at a time, with 4 lanes per block
########################################################################
#include <linux/linkage.h>
## assume buffers not aligned
#define VMOVDQ vmovdqu
################################ Define Macros
# addm [mem], reg
# Add reg to mem using reg-mem add and store
.macro addm p1 p2
add \p1, \p2
mov \p2, \p1
.endm
.macro MY_ROR p1 p2
shld $(32-(\p1)), \p2, \p2
.endm
################################
# COPY_XMM_AND_BSWAP xmm, [mem], byte_flip_mask
# Load xmm with mem and byte swap each dword
.macro COPY_XMM_AND_BSWAP p1 p2 p3
VMOVDQ \p2, \p1
vpshufb \p3, \p1, \p1
.endm
################################
X0 = %xmm4
X1 = %xmm5
X2 = %xmm6
X3 = %xmm7
XTMP0 = %xmm0
XTMP1 = %xmm1
XTMP2 = %xmm2
XTMP3 = %xmm3
XTMP4 = %xmm8
XFER = %xmm9
XTMP5 = %xmm11
SHUF_00BA = %xmm10 # shuffle xBxA -> 00BA
SHUF_DC00 = %xmm12 # shuffle xDxC -> DC00
BYTE_FLIP_MASK = %xmm13
NUM_BLKS = %rdx # 3rd arg
INP = %rsi # 2nd arg
CTX = %rdi # 1st arg
SRND = %rsi # clobbers INP
c = %ecx
d = %r8d
e = %edx
TBL = %r12
a = %eax
b = %ebx
f = %r9d
g = %r10d
h = %r11d
y0 = %r13d
y1 = %r14d
y2 = %r15d
_INP_END_SIZE = 8
_INP_SIZE = 8
_XFER_SIZE = 16
_XMM_SAVE_SIZE = 0
_INP_END = 0
_INP = _INP_END + _INP_END_SIZE
_XFER = _INP + _INP_SIZE
_XMM_SAVE = _XFER + _XFER_SIZE
STACK_SIZE = _XMM_SAVE + _XMM_SAVE_SIZE
# rotate_Xs
# Rotate values of symbols X0...X3
.macro rotate_Xs
X_ = X0
X0 = X1
X1 = X2
X2 = X3
X3 = X_
.endm
# ROTATE_ARGS
# Rotate values of symbols a...h
.macro ROTATE_ARGS
TMP_ = h
h = g
g = f
f = e
e = d
d = c
c = b
b = a
a = TMP_
.endm
.macro FOUR_ROUNDS_AND_SCHED
## compute s0 four at a time and s1 two at a time
## compute W[-16] + W[-7] 4 at a time
mov e, y0 # y0 = e
MY_ROR (25-11), y0 # y0 = e >> (25-11)
mov a, y1 # y1 = a
vpalignr $4, X2, X3, XTMP0 # XTMP0 = W[-7]
MY_ROR (22-13), y1 # y1 = a >> (22-13)
xor e, y0 # y0 = e ^ (e >> (25-11))
mov f, y2 # y2 = f
MY_ROR (11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6))
xor a, y1 # y1 = a ^ (a >> (22-13)
xor g, y2 # y2 = f^g
vpaddd X0, XTMP0, XTMP0 # XTMP0 = W[-7] + W[-16]
xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
and e, y2 # y2 = (f^g)&e
MY_ROR (13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2))
## compute s0
vpalignr $4, X0, X1, XTMP1 # XTMP1 = W[-15]
xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
MY_ROR 6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
xor g, y2 # y2 = CH = ((f^g)&e)^g
MY_ROR 2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
add y0, y2 # y2 = S1 + CH
add _XFER(%rsp), y2 # y2 = k + w + S1 + CH
mov a, y0 # y0 = a
add y2, h # h = h + S1 + CH + k + w
mov a, y2 # y2 = a
vpsrld $7, XTMP1, XTMP2
or c, y0 # y0 = a|c
add h, d # d = d + h + S1 + CH + k + w
and c, y2 # y2 = a&c
vpslld $(32-7), XTMP1, XTMP3
and b, y0 # y0 = (a|c)&b
add y1, h # h = h + S1 + CH + k + w + S0
vpor XTMP2, XTMP3, XTMP3 # XTMP1 = W[-15] MY_ROR 7
or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c)
add y0, h # h = h + S1 + CH + k + w + S0 + MAJ
ROTATE_ARGS
mov e, y0 # y0 = e
mov a, y1 # y1 = a
MY_ROR (25-11), y0 # y0 = e >> (25-11)
xor e, y0 # y0 = e ^ (e >> (25-11))
mov f, y2 # y2 = f
MY_ROR (22-13), y1 # y1 = a >> (22-13)
vpsrld $18, XTMP1, XTMP2 #
xor a, y1 # y1 = a ^ (a >> (22-13)
MY_ROR (11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6))
xor g, y2 # y2 = f^g
vpsrld $3, XTMP1, XTMP4 # XTMP4 = W[-15] >> 3
MY_ROR (13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2))
xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
and e, y2 # y2 = (f^g)&e
MY_ROR 6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
vpslld $(32-18), XTMP1, XTMP1
xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
xor g, y2 # y2 = CH = ((f^g)&e)^g
vpxor XTMP1, XTMP3, XTMP3 #
add y0, y2 # y2 = S1 + CH
add (1*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
MY_ROR 2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
vpxor XTMP2, XTMP3, XTMP3 # XTMP1 = W[-15] MY_ROR 7 ^ W[-15] MY_ROR
mov a, y0 # y0 = a
add y2, h # h = h + S1 + CH + k + w
mov a, y2 # y2 = a
vpxor XTMP4, XTMP3, XTMP1 # XTMP1 = s0
or c, y0 # y0 = a|c
add h, d # d = d + h + S1 + CH + k + w
and c, y2 # y2 = a&c
## compute low s1
vpshufd $0b11111010, X3, XTMP2 # XTMP2 = W[-2] {BBAA}
and b, y0 # y0 = (a|c)&b
add y1, h # h = h + S1 + CH + k + w + S0
vpaddd XTMP1, XTMP0, XTMP0 # XTMP0 = W[-16] + W[-7] + s0
or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c)
add y0, h # h = h + S1 + CH + k + w + S0 + MAJ
ROTATE_ARGS
mov e, y0 # y0 = e
mov a, y1 # y1 = a
MY_ROR (25-11), y0 # y0 = e >> (25-11)
xor e, y0 # y0 = e ^ (e >> (25-11))
MY_ROR (22-13), y1 # y1 = a >> (22-13)
mov f, y2 # y2 = f
xor a, y1 # y1 = a ^ (a >> (22-13)
MY_ROR (11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6))
vpsrld $10, XTMP2, XTMP4 # XTMP4 = W[-2] >> 10 {BBAA}
xor g, y2 # y2 = f^g
vpsrlq $19, XTMP2, XTMP3 # XTMP3 = W[-2] MY_ROR 19 {xBxA}
xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
and e, y2 # y2 = (f^g)&e
vpsrlq $17, XTMP2, XTMP2 # XTMP2 = W[-2] MY_ROR 17 {xBxA}
MY_ROR (13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2))
xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
xor g, y2 # y2 = CH = ((f^g)&e)^g
MY_ROR 6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
vpxor XTMP3, XTMP2, XTMP2 #
add y0, y2 # y2 = S1 + CH
MY_ROR 2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
add (2*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
vpxor XTMP2, XTMP4, XTMP4 # XTMP4 = s1 {xBxA}
mov a, y0 # y0 = a
add y2, h # h = h + S1 + CH + k + w
mov a, y2 # y2 = a
vpshufb SHUF_00BA, XTMP4, XTMP4 # XTMP4 = s1 {00BA}
or c, y0 # y0 = a|c
add h, d # d = d + h + S1 + CH + k + w
and c, y2 # y2 = a&c
vpaddd XTMP4, XTMP0, XTMP0 # XTMP0 = {..., ..., W[1], W[0]}
and b, y0 # y0 = (a|c)&b
add y1, h # h = h + S1 + CH + k + w + S0
## compute high s1
vpshufd $0b01010000, XTMP0, XTMP2 # XTMP2 = W[-2] {DDCC}
or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c)
add y0, h # h = h + S1 + CH + k + w + S0 + MAJ
ROTATE_ARGS
mov e, y0 # y0 = e
MY_ROR (25-11), y0 # y0 = e >> (25-11)
mov a, y1 # y1 = a
MY_ROR (22-13), y1 # y1 = a >> (22-13)
xor e, y0 # y0 = e ^ (e >> (25-11))
mov f, y2 # y2 = f
MY_ROR (11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6))
vpsrld $10, XTMP2, XTMP5 # XTMP5 = W[-2] >> 10 {DDCC}
xor a, y1 # y1 = a ^ (a >> (22-13)
xor g, y2 # y2 = f^g
vpsrlq $19, XTMP2, XTMP3 # XTMP3 = W[-2] MY_ROR 19 {xDxC}
xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
and e, y2 # y2 = (f^g)&e
MY_ROR (13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2))
vpsrlq $17, XTMP2, XTMP2 # XTMP2 = W[-2] MY_ROR 17 {xDxC}
xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
MY_ROR 6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
xor g, y2 # y2 = CH = ((f^g)&e)^g
vpxor XTMP3, XTMP2, XTMP2
MY_ROR 2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
add y0, y2 # y2 = S1 + CH
add (3*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
vpxor XTMP2, XTMP5, XTMP5 # XTMP5 = s1 {xDxC}
mov a, y0 # y0 = a
add y2, h # h = h + S1 + CH + k + w
mov a, y2 # y2 = a
vpshufb SHUF_DC00, XTMP5, XTMP5 # XTMP5 = s1 {DC00}
or c, y0 # y0 = a|c
add h, d # d = d + h + S1 + CH + k + w
and c, y2 # y2 = a&c
vpaddd XTMP0, XTMP5, X0 # X0 = {W[3], W[2], W[1], W[0]}
and b, y0 # y0 = (a|c)&b
add y1, h # h = h + S1 + CH + k + w + S0
or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c)
add y0, h # h = h + S1 + CH + k + w + S0 + MAJ
ROTATE_ARGS
rotate_Xs
.endm
## input is [rsp + _XFER + %1 * 4]
.macro DO_ROUND round
mov e, y0 # y0 = e
MY_ROR (25-11), y0 # y0 = e >> (25-11)
mov a, y1 # y1 = a
xor e, y0 # y0 = e ^ (e >> (25-11))
MY_ROR (22-13), y1 # y1 = a >> (22-13)
mov f, y2 # y2 = f
xor a, y1 # y1 = a ^ (a >> (22-13)
MY_ROR (11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6))
xor g, y2 # y2 = f^g
xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
MY_ROR (13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2))
and e, y2 # y2 = (f^g)&e
xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
MY_ROR 6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
xor g, y2 # y2 = CH = ((f^g)&e)^g
add y0, y2 # y2 = S1 + CH
MY_ROR 2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
offset = \round * 4 + _XFER #
add offset(%rsp), y2 # y2 = k + w + S1 + CH
mov a, y0 # y0 = a
add y2, h # h = h + S1 + CH + k + w
mov a, y2 # y2 = a
or c, y0 # y0 = a|c
add h, d # d = d + h + S1 + CH + k + w
and c, y2 # y2 = a&c
and b, y0 # y0 = (a|c)&b
add y1, h # h = h + S1 + CH + k + w + S0
or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c)
add y0, h # h = h + S1 + CH + k + w + S0 + MAJ
ROTATE_ARGS
.endm
########################################################################
## void sha256_transform_avx(state sha256_state *state, const u8 *data, int blocks)
## arg 1 : pointer to state
## arg 2 : pointer to input data
## arg 3 : Num blocks
########################################################################
.text
SYM_FUNC_START(sha256_transform_avx)
.align 32
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
pushq %rbp
movq %rsp, %rbp
subq $STACK_SIZE, %rsp # allocate stack space
and $~15, %rsp # align stack pointer
shl $6, NUM_BLKS # convert to bytes
jz done_hash
add INP, NUM_BLKS # pointer to end of data
mov NUM_BLKS, _INP_END(%rsp)
## load initial digest
mov 4*0(CTX), a
mov 4*1(CTX), b
mov 4*2(CTX), c
mov 4*3(CTX), d
mov 4*4(CTX), e
mov 4*5(CTX), f
mov 4*6(CTX), g
mov 4*7(CTX), h
vmovdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
vmovdqa _SHUF_00BA(%rip), SHUF_00BA
vmovdqa _SHUF_DC00(%rip), SHUF_DC00
loop0:
lea K256(%rip), TBL
## byte swap first 16 dwords
COPY_XMM_AND_BSWAP X0, 0*16(INP), BYTE_FLIP_MASK
COPY_XMM_AND_BSWAP X1, 1*16(INP), BYTE_FLIP_MASK
COPY_XMM_AND_BSWAP X2, 2*16(INP), BYTE_FLIP_MASK
COPY_XMM_AND_BSWAP X3, 3*16(INP), BYTE_FLIP_MASK
mov INP, _INP(%rsp)
## schedule 48 input dwords, by doing 3 rounds of 16 each
mov $3, SRND
.align 16
loop1:
vpaddd (TBL), X0, XFER
vmovdqa XFER, _XFER(%rsp)
FOUR_ROUNDS_AND_SCHED
vpaddd 1*16(TBL), X0, XFER
vmovdqa XFER, _XFER(%rsp)
FOUR_ROUNDS_AND_SCHED
vpaddd 2*16(TBL), X0, XFER
vmovdqa XFER, _XFER(%rsp)
FOUR_ROUNDS_AND_SCHED
vpaddd 3*16(TBL), X0, XFER
vmovdqa XFER, _XFER(%rsp)
add $4*16, TBL
FOUR_ROUNDS_AND_SCHED
sub $1, SRND
jne loop1
mov $2, SRND
loop2:
vpaddd (TBL), X0, XFER
vmovdqa XFER, _XFER(%rsp)
DO_ROUND 0
DO_ROUND 1
DO_ROUND 2
DO_ROUND 3
vpaddd 1*16(TBL), X1, XFER
vmovdqa XFER, _XFER(%rsp)
add $2*16, TBL
DO_ROUND 0
DO_ROUND 1
DO_ROUND 2
DO_ROUND 3
vmovdqa X2, X0
vmovdqa X3, X1
sub $1, SRND
jne loop2
addm (4*0)(CTX),a
addm (4*1)(CTX),b
addm (4*2)(CTX),c
addm (4*3)(CTX),d
addm (4*4)(CTX),e
addm (4*5)(CTX),f
addm (4*6)(CTX),g
addm (4*7)(CTX),h
mov _INP(%rsp), INP
add $64, INP
cmp _INP_END(%rsp), INP
jne loop0
done_hash:
mov %rbp, %rsp
popq %rbp
popq %r15
popq %r14
popq %r13
popq %r12
popq %rbx
ret
SYM_FUNC_END(sha256_transform_avx)
.section .rodata.cst256.K256, "aM", @progbits, 256
.align 64
K256:
.long 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5
.long 0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5
.long 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3
.long 0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174
.long 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc
.long 0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da
.long 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7
.long 0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967
.long 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13
.long 0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85
.long 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3
.long 0xd192e819,0xd6990624,0xf40e3585,0x106aa070
.long 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5
.long 0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3
.long 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208
.long 0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2
.section .rodata.cst16.PSHUFFLE_BYTE_FLIP_MASK, "aM", @progbits, 16
.align 16
PSHUFFLE_BYTE_FLIP_MASK:
.octa 0x0c0d0e0f08090a0b0405060700010203
.section .rodata.cst16._SHUF_00BA, "aM", @progbits, 16
.align 16
# shuffle xBxA -> 00BA
_SHUF_00BA:
.octa 0xFFFFFFFFFFFFFFFF0b0a090803020100
.section .rodata.cst16._SHUF_DC00, "aM", @progbits, 16
.align 16
# shuffle xDxC -> DC00
_SHUF_DC00:
.octa 0x0b0a090803020100FFFFFFFFFFFFFFFF