This finally fixes the radeon memory mapping bug that was incorrectly
fixed by the previous patch. This time, we use the actual vram size as
the size to calculate how far to move the AGP aperture from the
framebuffer in card's memory space.
If there are still issues with this patch, they are due to bugs in the X
driver that I'm working on fixing too.
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Mark M. Hoffman <mhoffman@lightlink.com>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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* For the very latest on DRI development, please see: *
* http://dri.sourceforge.net/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://precisioninsight.com/piinsights.html
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://precisioninsight.com/dr/drm.html
Hardware Locking for the Direct Rendering Infrastructure
http://precisioninsight.com/dr/locking.html
A Security Analysis of the Direct Rendering Infrastructure
http://precisioninsight.com/dr/security.html
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.sourceforge.net/ *
************************************************************