forked from luck/tmp_suning_uos_patched
efb985f6b2
Add documentation as Documentation/fb/fbcon.txt describing the framebuffer console and its boot options. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
153 lines
5.9 KiB
Plaintext
153 lines
5.9 KiB
Plaintext
The Framebuffer Console
|
|
=======================
|
|
|
|
The framebuffer console (fbcon), as its name implies, is a text
|
|
console running on top of the framebuffer device. It has the functionality of
|
|
any standard text console driver, such as the VGA console, with the added
|
|
features that can be attributed to the graphical nature of the framebuffer.
|
|
|
|
In the x86 architecture, the framebuffer console is optional, and
|
|
some even treat it as a toy. For other architectures, it is the only available
|
|
display device, text or graphical.
|
|
|
|
What are the features of fbcon? The framebuffer console supports
|
|
high resolutions, varying font types, display rotation, primitive multihead,
|
|
etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
|
|
made available by the underlying graphics card are also possible.
|
|
|
|
A. Configuration
|
|
|
|
The framebuffer console can be enabled by using your favorite kernel
|
|
configuration tool. It is under Device Drivers->Graphics Support->Support for
|
|
framebuffer devices->Framebuffer Console Support. Select 'y' to compile
|
|
support statically, or 'm' for module support. The module will be fbcon.
|
|
|
|
In order for fbcon to activate, at least one framebuffer driver is
|
|
required, so choose from any of the numerous drivers available. For x86
|
|
systems, they almost universally have VGA cards, so vga16fb and vesafb will
|
|
always be available. However, using a chipset-specific driver will give you
|
|
more speed and features, such as the ability to change the video mode
|
|
dynamically.
|
|
|
|
To display the penguin logo, choose any logo available in Logo
|
|
Configuration->Boot up logo.
|
|
|
|
Also, you will need to select at least one compiled-in fonts, but if
|
|
you don't do anything, the kernel configuration tool will select one for you,
|
|
usually an 8x16 font.
|
|
|
|
GOTCHA: A common bug report is enabling the framebuffer without enabling the
|
|
framebuffer console. Depending on the driver, you may get a blanked or
|
|
garbled display, but the system still boots to completion. If you are
|
|
fortunate to have a driver that does not alter the graphics chip, then you
|
|
will still get a VGA console.
|
|
|
|
B. Loading
|
|
|
|
Possible scenarios:
|
|
|
|
1. Driver and fbcon are compiled statically
|
|
|
|
Usually, fbcon will automatically take over your console. The notable
|
|
exception is vesafb. It needs to be explicitly activated with the
|
|
vga= boot option parameter.
|
|
|
|
2. Driver is compiled statically, fbcon is compiled as a module
|
|
|
|
Depending on the driver, you either get a standard console, or a
|
|
garbled display, as mentioned above. To get a framebuffer console,
|
|
do a 'modprobe fbcon'.
|
|
|
|
3. Driver is compiled as a module, fbcon is compiled statically
|
|
|
|
You get your standard console. Once the driver is loaded with
|
|
'modprobe xxxfb', fbcon automatically takes over the console with
|
|
the possible exception of using the fbcon=map:n option. See below.
|
|
|
|
4. Driver and fbcon are compiled as a module.
|
|
|
|
You can load them in any order. Once both are loaded, fbcon will take
|
|
over the console.
|
|
|
|
C. Boot options
|
|
|
|
The framebuffer console has several, largely unknown, boot options
|
|
that can change its behavior.
|
|
|
|
1. fbcon=font:<name>
|
|
|
|
Select the initial font to use. The value 'name' can be any of the
|
|
compiled-in fonts: VGA8x16, 7x14, 10x18, VGA8x8, MINI4x6, RomanLarge,
|
|
SUN8x16, SUN12x22, ProFont6x11, Acorn8x8, PEARL8x8.
|
|
|
|
Note, not all drivers can handle font with widths not divisible by 8,
|
|
such as vga16fb.
|
|
|
|
2. fbcon=scrollback:<value>[k]
|
|
|
|
The scrollback buffer is memory that is used to preserve display
|
|
contents that has already scrolled past your view. This is accessed
|
|
by using the Shift-PageUp key combination. The value 'value' is any
|
|
integer. It defaults to 32KB. The 'k' suffix is optional, and will
|
|
multiply the 'value' by 1024.
|
|
|
|
3. fbcon=map:<0123>
|
|
|
|
This is an interesting option. It tells which driver gets mapped to
|
|
which console. The value '0123' is a sequence that gets repeated until
|
|
the total length is 64 which is the number of consoles available. In
|
|
the above example, it is expanded to 012301230123... and the mapping
|
|
will be:
|
|
|
|
tty | 1 2 3 4 5 6 7 8 9 ...
|
|
fb | 0 1 2 3 0 1 2 3 0 ...
|
|
|
|
('cat /proc/fb' should tell you what the fb numbers are)
|
|
|
|
One side effect that may be useful is using a map value that exceeds
|
|
the number of loaded fb drivers. For example, if only one driver is
|
|
available, fb0, adding fbcon=map:1 tells fbcon not to take over the
|
|
console.
|
|
|
|
Later on, when you want to map the console the to the framebuffer
|
|
device, you can use the con2fbmap utility.
|
|
|
|
4. fbcon=vc:<n1>-<n2>
|
|
|
|
This option tells fbcon to take over only a range of consoles as
|
|
specified by the values 'n1' and 'n2'. The rest of the consoles
|
|
outside the given range will still be controlled by the standard
|
|
console driver.
|
|
|
|
NOTE: For x86 machines, the standard console is the VGA console which
|
|
is typically located on the same video card. Thus, the consoles that
|
|
are controlled by the VGA console will be garbled.
|
|
|
|
4. fbcon=rotate:<n>
|
|
|
|
This option changes the orientation angle of the console display. The
|
|
value 'n' accepts the following:
|
|
|
|
0 - normal orientation (0 degree)
|
|
1 - clockwise orientation (90 degrees)
|
|
2 - upside down orientation (180 degrees)
|
|
3 - counterclockwise orientation (270 degrees)
|
|
|
|
The angle can be changed anytime afterwards by 'echoing' the same
|
|
numbers to any one of the 2 attributes found in
|
|
/sys/class/graphics/fb{x}
|
|
|
|
con_rotate - rotate the display of the active console
|
|
con_rotate_all - rotate the display of all consoles
|
|
|
|
Console rotation will only become available if Console Rotation
|
|
Support is compiled in your kernel.
|
|
|
|
NOTE: This is purely console rotation. Any other applications that
|
|
use the framebuffer will remain at their 'normal'orientation.
|
|
Actually, the underlying fb driver is totally ignorant of console
|
|
rotation.
|
|
|
|
---
|
|
Antonino Daplas <adaplas@pol.net>
|