forked from luck/tmp_suning_uos_patched
d0316554d3
* 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/tj/percpu: (34 commits) m68k: rename global variable vmalloc_end to m68k_vmalloc_end percpu: add missing per_cpu_ptr_to_phys() definition for UP percpu: Fix kdump failure if booted with percpu_alloc=page percpu: make misc percpu symbols unique percpu: make percpu symbols in ia64 unique percpu: make percpu symbols in powerpc unique percpu: make percpu symbols in x86 unique percpu: make percpu symbols in xen unique percpu: make percpu symbols in cpufreq unique percpu: make percpu symbols in oprofile unique percpu: make percpu symbols in tracer unique percpu: make percpu symbols under kernel/ and mm/ unique percpu: remove some sparse warnings percpu: make alloc_percpu() handle array types vmalloc: fix use of non-existent percpu variable in put_cpu_var() this_cpu: Use this_cpu_xx in trace_functions_graph.c this_cpu: Use this_cpu_xx for ftrace this_cpu: Use this_cpu_xx in nmi handling this_cpu: Use this_cpu operations in RCU this_cpu: Use this_cpu ops for VM statistics ... Fix up trivial (famous last words) global per-cpu naming conflicts in arch/x86/kvm/svm.c mm/slab.c |
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.. | ||
x86 | ||
core.c | ||
hypercalls.c | ||
interrupts_and_traps.c | ||
Kconfig | ||
lg.h | ||
lguest_device.c | ||
lguest_user.c | ||
Makefile | ||
page_tables.c | ||
README | ||
segments.c |
Welcome, friend reader, to lguest. Lguest is an adventure, with you, the reader, as Hero. I can't think of many 5000-line projects which offer both such capability and glimpses of future potential; it is an exciting time to be delving into the source! But be warned; this is an arduous journey of several hours or more! And as we know, all true Heroes are driven by a Noble Goal. Thus I offer a Beer (or equivalent) to anyone I meet who has completed this documentation. So get comfortable and keep your wits about you (both quick and humorous). Along your way to the Noble Goal, you will also gain masterly insight into lguest, and hypervisors and x86 virtualization in general. Our Quest is in seven parts: (best read with C highlighting turned on) I) Preparation - In which our potential hero is flown quickly over the landscape for a taste of its scope. Suitable for the armchair coders and other such persons of faint constitution. II) Guest - Where we encounter the first tantalising wisps of code, and come to understand the details of the life of a Guest kernel. III) Drivers - Whereby the Guest finds its voice and become useful, and our understanding of the Guest is completed. IV) Launcher - Where we trace back to the creation of the Guest, and thus begin our understanding of the Host. V) Host - Where we master the Host code, through a long and tortuous journey. Indeed, it is here that our hero is tested in the Bit of Despair. VI) Switcher - Where our understanding of the intertwined nature of Guests and Hosts is completed. VII) Mastery - Where our fully fledged hero grapples with the Great Question: "What next?" make Preparation! Rusty Russell.