forked from luck/tmp_suning_uos_patched
e8e1ba96b2
We were forming a dirty list, and then queueing cap_snaps for each realm _and_ its children, regardless of whether the children were already in the dirty list. This meant we did it twice for some realms. Which in turn meant we corrupted mdsc->snap_flush_list when the cap_snap was re-added to the list it was already on, and could trigger an infinite loop. We were also using recursion to do reach all the children, a no-no when stack is limited. Instead, (re)queue any children on the dirty list, avoiding processing anything twice and avoiding any recursion. Signed-off-by: Sage Weil <sage@newdream.net> |
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.. | ||
addr.c | ||
caps.c | ||
ceph_frag.c | ||
debugfs.c | ||
dir.c | ||
export.c | ||
file.c | ||
inode.c | ||
ioctl.c | ||
ioctl.h | ||
Kconfig | ||
locks.c | ||
Makefile | ||
mds_client.c | ||
mds_client.h | ||
mdsmap.c | ||
snap.c | ||
strings.c | ||
super.c | ||
super.h | ||
xattr.c |